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By kassanu
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 948 | 2.89 | 21 | |
| Fun | 933 | 2.68 | 21 | |
| Innovation | 782 | 2.97 | 21 | |
| Theme | 588 | 3.60 | 21 | |
| Graphics | 861 | 2.84 | 21 | |
| Humor | | 2.00 | 11 | |
| Mood | 494 | 3.23 | 21 | |
Comments
lectvs
2020-04-20 07:15
This game has a lot of potential. I really liked the exploration + gathering supplies aspect of it. Could use a graphics overhaul but your art is clear and conveys all the necessary information to the player, so props for that :)
g12345
2020-04-24 16:21
Lots of potential here! I like the really large map and that you can easily get lost in the caves.
asfdfdfd
2020-04-30 19:16
Lost in catacombs. I agree with previous guys - this game has potential!
I think the ammo was a bit scarce and the gun didn't feel very powerful. Other than that, a decent game :)
mhsco
2020-05-03 19:15
nice, had some fun, but never could save them in time, got lost in the caves often! liked that you could push the zombies around.
naca
2020-05-08 20:52
The concept is good but it's difficult not to get lost in the caves.
ixio
2020-05-09 09:27
Pretty fun, I agree with your need for better balancing. At one point I was pined down by a zombie horde but damage is so slow that I had time to push them back (I forgot about F for close combat) even though it took me a long time.
I understand wanting to make us uncertain about our friend but at the same time it's missing some kind of feedback : a score for example ? I fed my friend three times before stopping on my own, not sure if I saw the whole game.
There's a lot of content here for a compo entry, well done! I got Last-of-Us vibes with the scarce ammo.