FoonLudum Dare ExplorerLD50 → Berserk

Berserk

By noobhereo

View on ldjam.com

CategoryRankScoreCount
Overall4833.1025
Fun5002.8425
Innovation4173.0425
Theme5692.7325
Graphics2783.5225
Humor3802.4722
Mood4532.9023

Comments

scrawny 2022-04-04 11:19

My man joins 12 hours late and still implements a full level editor, what an absolute madman. Too bad the sound effects got cut, the game could really use some hit feedback, maybe some knockback too. Combat in general feels a little stale, though I'm sure the stat upgrade system would help. That being said, this already seems like a great base to build up from, great job

wonz 2022-04-04 11:20

Looks amazing but I will say its very frustrating to get a hit off. It feels like there's a single frame for contact to happen which is confusing with the slow animation of the swing. I would expect it to make contact during the entire animation. Game has a lot of potential

atomicptr 2022-04-04 12:39

This game contains a level editor, quite impressive (esp considering starting late). The hitbox on the sword is a bit strange, but good work!

very-bad-bunny-studio 2022-04-04 13:55

The arts are very reminiscent of the Oryx Design Lab, but they are totally original and with a special touch of style, I loved it! Apart from the fact that it has a level editor, and the difficulty is well balanced.

The setting and effects were great too, congratulations!

fzsa-v 2022-04-04 17:58

There is a lot of potential here, especially with the level editor, I'm definitely sure it took a lot of effort in making a level editor in your game, and it shows. However, based on the gameplay it can be at some times frustrating, especially when your aim is tied with your movement. Plenty of top down shooter like games, especially with melee (hotline miami is a great example) differentiate movement with aim, since both is a different focus for the player when they play in that game. For instance, lets say you want to dodge an enemy and also aim your weapon and hit them at the same time, this is really impossible to do, and somewhat frustrating to the player because they lose a bit control. Then if you want to dodge the enemy and hit them at the same time, you would have to constantly poke them and retreat in that order, repeated. Personally, I think this also may impact the player's feedback in wanting to dodge, and maybe just running at the enemy hitting them as much as possible. If you intend your gameplay to be that way, for sure I think it works perfectly, just take my feedback as a grain of salt. Very excellent job! Can't believe you made a level editor!!

spadekhemoglobiny 2022-04-04 17:59

The game needs a lot of polish, like some sort of indication when you hit the enemy, improving the fighting system. The fact that this game has a level editor is very impressive but I think you should've just stuck to making the core gameplay loop feel as good as possible. Anyways good job

ambear 2022-04-05 06:04

I like the style And you have even made a tutorial zone wow Your game needs sound and enemies should have some attack that you actually can see And enemies like barrels are not enemies xd Btw good job, compo is challenging)

nebiros 2022-04-05 19:53

I enjoyed the graphics, but I felt like the combat could have benefited from more polish

oxnh 2022-04-05 20:14

Sword hitting things was kind of random I found. Sometimes hits wouldn't register properly and I had to swing twice. Though I did think it looks pretty nice. Also sad that there are no sounds. Oh well such is the way with a game jam.

connorthompson 2022-04-06 06:49

really love the art makes me think of realm of the mad god also i cant believe you built and published the level editor alongside this, great job dude!

bastienre4 2022-04-06 13:44

Collisions are little bit tricky, but I love the pixel art. And congrats on the level editor! Good job!

lisyarus 2022-04-06 17:43

A promising game with lovely & beautiful art! It lacks a lot, though, the main thing being some attack juice or at least feedback: the player doesn't know when he's hit, when he hits the enemy, etc. Adding some basic effects (like changing sprite colors after being hit) and sounds would already improve that a lot.

belle 2022-04-06 18:51

I absolutely love that you have a map editor, the art is fantastic and puts you perfectly in the right mood to crawl through some dungeons, definitely a game to recommend and a bonus if you have someone to play with and take turns to create maps. Great job with making an all-around fabulous entry!

frib 2022-04-08 18:54

It has potential but it needs some work, I think. Having attacks tied to movement just feels clunky and I'm missing the feedback that my attacks actually do something, especially when enemies are on top of you, magically draining HP. If that can be improved then you've got a pretty solid foundation!

digitaldude555 2022-04-11 13:28

I laughed when I realize the table counted as an enemy, like others have said the sword attack needs to be more responsive, I just spammed attack constantly.

noobhereo 2022-04-11 21:18

@digitaldude555 I think that when the tables were added it was during a time where time was of the essence and they were thrown in as Enemies for some reason. A really fun test I had was when I entered one of the levels and suddenly had a bunch of tables and chairs chasing me. So I guess they would just be possessed if the game had lore. Thanks for playing btw, the game will now enter actual rating which I did not expect!

noobhereo 2022-04-11 21:19

It takes way too long to respond to each individual message but all of you who rated the game this far, thank you very much. It is always a lot of fun to do these game jams with you all, and I hope your games went as you had hoped too!

psytron 2022-04-21 03:38

Love a good fantasy dungeon crawler. Nice pixel art. Would have loved to see your hand at more class design! They need to update some new categories to be for storytelling - feel user created ones here could be really great. Nice jam, good luck in the results - rootin' for ya!