nebiros 2022-04-04 08:40
Great game ! Such a cool take on the theme, why did I not think of that ?
Foon → Ludum Dare Explorer → LD50 → Caring Hero
By solah
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 361 | 3.34 | 37 | |
| Fun | 380 | 3.18 | 37 | |
| Innovation | 177 | 3.61 | 37 | |
| Theme | 312 | 3.64 | 37 | |
| Graphics | 455 | 3.07 | 37 | |
| Audio | 224 | 3.40 | 37 | |
| Humor | 218 | 3.13 | 36 | |
| Mood | 265 | 3.33 | 35 |
Great game ! Such a cool take on the theme, why did I not think of that ?
I loved the music! I thought the magic had a name of a Brazilian doll funny.... Screenshot_1.png
I read the controls, but it took me a while to understand that on the keyboard it was the shift that healed the boss. Screenshot_3.png I also think that magic takes a while to start healing, I lost several times because of that.
Congratulations!
@very-bad-bunny-studio Woops, MAJ is the French for SHIFT, my bad ^^" Melocoton means peach in Spanish, and in French it translates to "pêche", and "avoir la pêche" means being in good shape, hum xD I might have been a bit unfair with the incantation time of the healing spell xD
The content of the game is impressive and it keeps the flow going during the entire session. In return, I assume, you did not have the time to make the most polished game but i didn't feel the lack of it because the core of the sound and graphic parts is still strong. Congratulations, it stands out from the crowd thanks to its flow for a 48h solo game made !
Nive rogue-like, I love the irony of the story. After a few tries, still can't pass through level 3. Big job for a Compo !
really nice game for a 48 hour game jam. i like the background music.
Excellent take on the theme, very good work from you overall, gg!
Cool game! I managed to get to the boss fight but than died against him. After that I couldn't keep him alive until I reached him again. Because I had killed all monsters on the way there and couldn't refill my mana. Maybe it would be cool to respawn some monsters in cleared rooms after you die to prevent this from happening.
Good: - very well rounded game - end was connected to the beginning - theme was met very well in a innovative way - simple and fitting art
Neutral: - Music does not really fit to the overall mood, but it is still a good soundtrack Bad: - Dying should feel more punishing. Yeah it is kind of punishing to have to go back to every other room but you could basically just run it down each room, kill the mobs and gain the mana
le concepte est vraiment simpas, l'idée que on doit préserver la vie de boss est cool !
L'idée est super intéressante, encore plus inspirée de zelda (ma franchise préférée). Je vous félicite pour le courage et la capacité de faire un jeu seul.
Juste deux commentaires :
- Faites attention à votre palette de couleurs. Certaines choses dans le donjon ne sont pas perceptibles à cause des couleurs.
- La santé du patron diminue très rapidement. J'y ai joué plusieurs fois et je n'ai pas pu atteindre le boss une seule fois.
Je repars frustré mais heureux d'avoir joué à votre jeu.
Toutes nos félicitations!
Nice game
Énormément de contenu pour une compo! La musique est vraiment cool aussi.
Le concept zelda-like/speed run fonctionne très bien ici.
C'est trop dur d'atteindre le boss par contre. J'ai vraiment du m'acharner pour y arriver, et il est mort quasi-instantanément car il n'avait plus beaucoup de vie. C'est dommage car il a l'air d'avoir plusieurs moves et là je pense que 95% des joueurs ne les verront pas.
Sinon le délai avant de lancer le soin m'a vraiment gêné. Il n'y a pas de feedback pour savoir si on est entrain de lancer le sort ou si il a été interrompu, et le sort ne se relance pas automatiquement quand il a été interrompu, il faut relâcher la touche puis la represser. Du coup je me suis retrouvé plusieurs fois à attendre pour rien que le sort se lance.
Mais très bon jeu quand même!
Nice game!
Good idea, good application of the theme and funny to play.
Maybe some more visual feedback when you are healing the boss would be nice. Also, hitting enemies is hard sometimes. But for a 48 hours development is pretty good!
By the way, the best of the game is... the OST xD
Gamepad controls seemed to not work - I could press Start to pause, but could not move with d-pad or either stick. Using a standard Xbox 360 controller on Chrome, no problems on other Unity WebGL games so far today.
Healing the boss also seemed flaky - when I was trying to get the controller to work, he seemed to auto-heal when he got low until I ran out of mana (maybe a button was just seen as stuck?), so then when I played with KB, I didn't bother healing, and immediately lost ^_^. After that, I tried, and sometimes Shift caused him to heal, and sometimes not -_-. After playing again, maybe there is just a long wind-up before it starts healing with nothing happening?
Impressive amount of content in the game, nice job on completing it. I like the music too!
A nice twist on the genre, and great soundtrack! I wish it was a bit more polished but I still had fun playing it!
PS: I'm tweeting about the games I play from this jam. Here is yours: https://twitter.com/TheAntonSem/status/1512524187381940229
I liked the idea and the challenge. I played the game until the end and I really enjoyed. But I have to say that the music is really annoying during the whole game. I love the Zelda games and I loved its references in level design. Very good entry.
I liked the core concept of having to maintain and burn resources continually while traversing.
I liked the art a lot, except that seeing low-res pixel art squashing and stretching, and not all aligned, makes me twitch... Sound effects were good, I think if you had the time to make them a bit louder so they stood out against the music they could be very good.
Room transitions looked good.
Fun guitar pro). Interesting concept. Have to master the fighting skills, but overall very involving game. Thanks!
That is such a great game for a compo! The art is great; the music while not conventional for that genre fir very well; visual and sound effects were cool, especially the bossfight
And of course the core concept of having to heal the boss the whole time only to kill it is unique, funny and fits the theme very well. Overall a very solid job!
I was streaming my playthrough of your game! Here's a recording in case you'd like to see it https://youtu.be/hPPKMGZGGDs
Interesting take on the theme. Was confused when I accidentally clicked outside the web play area, which opened a screenshot and found out that getting hit by the lines reverses the controls, which for a moment I thought was just a bug when clicking back into the games play area.
@apples-mmmmmmmm I have no idea of what you are talking about, there are no controls inversion in the game as far as I know ^^
@solah Oh, haha it must have been a strange bug from it losing focus then. No idea if it's easily reproducable though. Weird that it lasted for several seconds.