skyward4d 2022-04-05 08:26
From the thumbnail and source code, this looks exactly like my type of game! But I'm not sure how to build it. Can you provide install instructions. Looking forward to playing/rating it!
Foon → Ludum Dare Explorer → LD50 → The Fastest RPG
By daylonwilkins and
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.50 | 3 | ||
| Fun | 3.50 | 3 | ||
| Innovation | 4.00 | 3 | ||
| Theme | 3.00 | 3 | ||
| Graphics | 3.00 | 3 | ||
| Audio | 2 | |||
| Humor | 2 | |||
| Mood | 3.00 | 3 |
From the thumbnail and source code, this looks exactly like my type of game! But I'm not sure how to build it. Can you provide install instructions. Looking forward to playing/rating it!
@skyward4d I also had problems with that, but i done this, first of all you have to have cmake, then 'run cmake .', you will have for sure some problems with that, but thats good, it will show you what you don't have, install this, and try again, when you're 'cmake .' didn't throw any problem, run 'cmake --build .' , you could have problems with object StatusEffect, if thats case go to code and change name of every object StatusEffect to statusEffect in include/statuseffect.h, src/enemy.cpp, src/menu/combat.menu, then when build it correctly move 'LudumDare50' to some directory, it works for me
Damn, I wanted to be an RPG (I also create one for COMPO), but I couldn't, even with the instructions passed by execute @vektrus
Can you explain how to assemble it?
I've got a Web and Windows build available now! No need to compile it yourself :)
Played the web version. Interesting idea. I want to like this game but I couldn't pick up on the meaning of all of the icons on the enemies and how they related to which attacks I should use. I also had difficulty figuring out what to do when the second screenshot above (new attack) would show up. Finally figured it out after a few games that you select which slot you want to trade out. My difficulties were nothing that could not be solved by more detailed instructions that explain the UI in more detail. I lost a lot of games of course. :-) I also really was not clear on how playing quickly improved my outcome in the game... perhaps some visual clues of what delaying or playing slow causes would help.
I do like the game and the genre and I think this one has a lot of potential to be addictive.
Great feedback! I'll add a "How to Play" section that should go over the basics. We were so focused on features that we forgot to explain how they all work.
At least for the playing quicker part, the enemies get stronger as time goes on. 10 minutes in, the enemies will always be at a certain strength, so you're essentially trying to outpace their power level with your own. If you fall too far behind, you'll be too weak and they'll get you. Besides that, the game will continue forever (or at least until you hit the integer limits and it overflows lol), so it's _inevitable_ that you'll see that game over screen at some point :)