FoonLudum Dare ExplorerLD50 → The Fastest RPG

The Fastest RPG

By daylonwilkins and

View on ldjam.com

CategoryRankScoreCount
Overall3.503
Fun3.503
Innovation4.003
Theme3.003
Graphics3.003
Audio2
Humor2
Mood3.003

Comments

skyward4d 2022-04-05 08:26

From the thumbnail and source code, this looks exactly like my type of game! But I'm not sure how to build it. Can you provide install instructions. Looking forward to playing/rating it!

vektrus 2022-04-05 11:25

@skyward4d I also had problems with that, but i done this, first of all you have to have cmake, then 'run cmake .', you will have for sure some problems with that, but thats good, it will show you what you don't have, install this, and try again, when you're 'cmake .' didn't throw any problem, run 'cmake --build .' , you could have problems with object StatusEffect, if thats case go to code and change name of every object StatusEffect to statusEffect in include/statuseffect.h, src/enemy.cpp, src/menu/combat.menu, then when build it correctly move 'LudumDare50' to some directory, it works for me

very-bad-bunny-studio 2022-04-05 12:51

Damn, I wanted to be an RPG (I also create one for COMPO), but I couldn't, even with the instructions passed by execute @vektrus

Can you explain how to assemble it?

daylonwilkins 2022-04-10 03:56

I've got a Web and Windows build available now! No need to compile it yourself :)

wasteofammo 2022-04-10 04:27

Played the web version. Interesting idea. I want to like this game but I couldn't pick up on the meaning of all of the icons on the enemies and how they related to which attacks I should use. I also had difficulty figuring out what to do when the second screenshot above (new attack) would show up. Finally figured it out after a few games that you select which slot you want to trade out. My difficulties were nothing that could not be solved by more detailed instructions that explain the UI in more detail. I lost a lot of games of course. :-) I also really was not clear on how playing quickly improved my outcome in the game... perhaps some visual clues of what delaying or playing slow causes would help.

I do like the game and the genre and I think this one has a lot of potential to be addictive.

daylonwilkins 2022-04-10 10:45

Great feedback! I'll add a "How to Play" section that should go over the basics. We were so focused on features that we forgot to explain how they all work.

At least for the playing quicker part, the enemies get stronger as time goes on. 10 minutes in, the enemies will always be at a certain strength, so you're essentially trying to outpace their power level with your own. If you fall too far behind, you'll be too weak and they'll get you. Besides that, the game will continue forever (or at least until you hit the integer limits and it overflows lol), so it's _inevitable_ that you'll see that game over screen at some point :)