Foon → Ludum Dare Explorer → Users → EmberUshi
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | Venting Machine | compo | 352 | 3.35 | 3.23 | 2.79 | 2.58 | 3.79 | 3.24 | 3.12 |
I love the way it looks. Platforming is a bit frustrating.
the baby in no way felt impactful. After giving it toys I just ignored it the rest of the time.
There were many times leaving the fruit store on accident teleported me to the beginning. I thought I lost the game but I'm really not sure.
I loved the theme of the of it, but feel challenged.
It's super cute and it plays well!
I wish the game could have had a wiser screen, but that's a limitation of pico 8, IIRC.
Very good game! My only complaint would be the respawn sound having a very shrill and unpleasant click to the end of it.
At first I thought this would be easy. How hilariously wrong I was. This truly might be the dark souls of rabbit simulators.
A good game.
Capture.PNG
I ran into a weird bug that blacked out the game, but I was having fun with it.
The simple mechanic, and clean graphics make it pretty appealing. Sometimes I ran into backgrounds that were **TOO** similar to the game colours making it confusing. Using a different pallet for the background vs game colours might be useful.
I could see it being popular on mobile with some extra juice.
It's a good game.
As you say it's very Touhou like, and I can feel it. I didn't figure out the delivery mechanic with the boxes because I kept dieing, but that's how the bullet hell do.
It's super cute, and just needs more polish and work.
This is ridiculously fun to play. I legitimately jumped with fear, when I realized those red plus boxes spawned more black holes.
It's polished. Great work.
Not gonna lie, I had no idea what I was doing and why my city was failing for the firs 5 cities.
Even once i wrapped my brain around it, I barely understood.
The main way of delaying the inevitable kind of boiled down to "barely play the game" which feels like it kind of defeats the purpose ╮( ̄~ ̄)╭
It's a solid twin stick shooter otherwise, and I loved the singing. ADVENTURE!
The arrows not being in :arrow_left: :arrow_down: :arrow_up: :arrow_right: order, the DDR order, got my brain heated.
I'm also not a fan of the speed, it's very slow.
The music is boppin', and death be jammin'.
The score board didn't work for me, didn't seem to load. If it's anything like the trouble I've had with this before, you might need to look at Cross-Origin Resource Sharing. That's just a wild guess though.
An undo, and something to see brush size would make it perfect, but even as it is, it's so amazingly creative.
I had to be careful streaming it on twitch, lol.
asdfasdfasfd.jpg
The game is super cute, and I like it, but the longer I went on the more impossible it felt to lose.
When I decided to stop playing I would be vibing almost constantly around 90% battery. Adding challenge would do a lot for it.
A good way to add challenge would be for the tables to reset, and block a passage, for energy to respawn slower. I think a cute way to add life to it would be for NPCs to use an outlet, blocking your use.
Still, it's very good for something made so fast!
I feel like this game sets the bar for me. The music, sounds, art, and game play were great.
The addition of the undo feature added a huge feeling of polish to the game, on top of everything else.
It's a well thought out game with a mechanic that could extend to some great puzzles.
I wish the balloon had more balloon like physics. I wanted to bop it everywhere and I was disappointed when I realized that's not the point.
The witch girl is cute, and the slime boss is terrifying when it becomes bullet hell.
There were some close calls, but I managed to beat the boss.
That pixel art is CLEAN. It's a really good looking game.
I like how it's something of a puzzle mechanic, deciding how to prioritize different shredders. The clock is very forgiving - almost too much. It felt like the last few seconds were forever.
I feel like tense music and a more stressed out character when the time runs low would add a lot to the feel, but I know how it goes with the time restraint.
It's cool.
It worked mildly better under chrome than firefox, but still laggy. Optimizing web performance is pretty important these days.
I like the shooting/ bouncing bullets, and freezing the time with the gun was unexpected and neat.
Despite this the felt bad, and movement went from 0 to 100 in the blink of an eye. The real difficultly felt like just bad controls.
It needs work, but there's good bones there.
The game is nice, but I have some minor gripes. The game would be much better with mouse/touch input, but with keyboard input it would be nice if both the numpad and the number row worked. Since only the number row works it would be a good idea to have the '0' item at the end.
Some of the dialogue made me confused exactly what it was asking for, but after some trial and error I managed to get through. 👍
As a dog haver, I definitely found myself agreeing with girlfriend. The art is nice, and the premise is cute.
I found the stylized text was really hard to read, and sometimes it was frustrating how slow the 'bullet' traveled. Still though, it was a good game.
The game is cute and the mechanic isn't bad, although needs some polish.
I feel like the game is too easy and doesn't offer any kind of challenge, cracks appearing or growing faster might help.
Losing the game was a bit anti-climactic and unsatisfying, but with more time that could have been fixed.
A cute solid game. (* ̄▽ ̄)b
I love the graphics! Some of the controls feel wonky, and I think there's some silliness teleporting me to further levels.
I loved the meteor, but the lightening that should have made me feel like I was THE MIGHTY ZEUS SMITING HIS FOES felt rather weak.
I never lasted long enough for tsunami to come off cooldown more than once.
I like it, but it feels like it needs balance.
IT's LIKE I'M A GODDAMN RAILROAD TYCOON. WHOOO WHOOO CP RAIL COMIN' THROUGH BOYS!
It was comfy and I enjoyed planning routes, but I felt no stress or challenge of running out of money any time soon. Even when I tried to.
The only complaint I have is that sound effect had a horrible clicking every time they played.
Firefox totally bombed with game. Chrome worked fine. Browsers be like that.
The game needs a lot of polish, but there are some neat bones underneath.
One thing that surprised me was using the warp gate, harvesting from the star, and then setting that sent me from $300 to over $69000. As nice as this is, it seems like values need tweaking.
My only complaint would be that a lot of the game feels like animations taking too long.
The mood is cool, and while the mechanic on display is simple, I could imagine it expanding out to many different mechanics to perform like paper please, or more colours to mix.
It's cool.
The jpeg artifacts make my pixel artist brain shriek in terror.
The world looks cool, but the movement needs work. I didn't realize until the third play through that it was possible to climb the tree and explore the world further, but it seemed futile since you couldn't push a box back anyway. (at least, it seemed that way ┐( ̄~ ̄)┌)
The game is dripping with style. I love it.
Cat game 10/10. World needs more game like cat game.
I'm so happy hearing everyone's score. I wish I'd included an online score board.
@realicraft I'm now powerful enough to use CGA only. That's craft suitable for elder gods.
So I used CGA + grey, yellow, and purple. ┐( ̄ヮ ̄)┌
It's pretty good for a first game!
Some improvements would be: * Sounds effect and music * add spin to some of the meteors and use different textures * moving felt slow, and the shooting felt very slow. A faster pace over all might be nice.
I hope you have fun making more games! (* ̄▽ ̄)b