FoonLudum Dare ExplorerLD49 → Shaky Ground

Shaky Ground

By ryusui

View on ldjam.com

CategoryRankScoreCount
Overall12333.1132
Fun11353.0532
Innovation14262.5032
Theme9273.3533
Graphics10173.3032
Audio8732.8833
Humor7022.9829
Mood12602.8228

Comments

naymsayk 2021-10-05 00:58

I got Minty to the first Goal and played a little bit further. I died a lot I didn't know about stopping time though I just saw that now. I wasn't sure where the sheep lady would land every time I jumped. I had a rough idea.

very-bad-bunny-studio 2021-10-05 01:00

Poor Minty, she was dying 21 time before I can get from the second level. After some time I was able to play without the time stop. Great game and art, congratulations!

zakaria 2021-10-05 01:01

I like the style of the game, it really takes me back good work!

turkey 2021-10-05 01:02

Interesting game. My only gripe was that Jumping while the stage moved down cause really weird effects where the character seemed to get an extra high jump if timed correctly

stalemeat 2021-10-05 01:05

I rather enjoyed this one! It fits the theme well and it is a good challenge. The level design is very well done because there was a certain pattern and timing mechanic I had to remember to properly reach the goal in each level. This was well balanced. Solid platformer, great entry, nice work!

dragonsheep 2021-10-05 01:15

A cute, whimsical game. Personally I think the controls would have felt a bit more satisfying if Minty ran a bit faster. I liked the addition of the time taken score at the end, it added a bit of replay value.

platyp 2021-10-05 07:46

Fun but I never seemed to find a benefit from the time stop mechanic, I kept trying to use it as a hold to stop or toggle. So always used it too early in the level and only completed them when I ignored it entirely.

openfungames 2021-10-05 13:41

I am getting server not found when trying to access the game

tayl1r 2021-10-05 13:49

good job. found myself confused sometimes when the level wouldn't advance upwards (because i cannot read instructions)

ryusui 2021-10-05 19:47

@openfungames Are you having trouble downloading the Windows .exe? Try right-clicking the link and selecting "Save link as."

openfungames 2021-10-05 20:02

@ryusui I had problems accessing that website. All good now. Cool game :slight_smile:

ryanmnm 2021-10-05 21:26

Nice work, the lava/lava chase mechanic seemed a bit odd at times and caught me off guard but all round not bad at all!

acarc 2021-10-05 21:27

Fun game! I completed it :)

100th-coin 2021-10-06 20:07

I also wasn't aware of the time stopping until beating the game. I feel like there should be a situation where it's required, or at least make it clearer to the player that it's an option. Neat game.

ryusui 2021-10-06 20:10

@100th-coin That's what the in-game instructions are for. XD

I tried to put everything important in there, but apparently a lot of people just skipped them outright. A lesson for me next time, I guess? XD

100th-coin 2021-10-06 20:14

@ryusui yeah, ha! I saw the screenshots and was all like "*I know how to play a platformer.*" I try to refrain from having optional menus that tech the player. Definitely teach the player inside the actual game. A good way to still keep the menu optional is a section that requires the mechanic, and you could have a sign for the player to read that explains the mechanic if they can't figure it out on their own.

ryusui 2021-10-06 20:25

@100th-coin Noted! I wanted to make it clear what kind of game the player is getting into and outline their abilities, but I guess I may have made it sound a little too condescending. ^_^;

marshal 2021-10-07 01:10

Nice game, the time stop mech is interesting but a bit confusing on when to use it.

whenyoucantfindafriend 2021-10-08 02:52

Congratulations! I Like the time shift behavior! Cute artwork too.

afells 2021-10-08 21:01

Very fun concept the screen moving felt unfair at times when the screen jerked up without giving much time to react.

quite-good 2021-10-08 21:06

I didn't quite understand the time stop mechanic, it stopped the level rising but I couldn't stop it so it felt more like a "Press to die" button since it's only useful if you are close to the exit, and if I'm close to the exit I've basically already won anyway. Would have preferred if you could use it during the level. Platforming is solid, but I found myself jumping too high into stage hazards because of the high jump. Solid work!

bentglasstube 2021-10-09 21:24

I got through the entire game without even realizing there was a time stop mechanic. It seems like the level design is a little "kaizo"esque where you have to learn by failing where to jump next. The graphics are well done and overall the level design was pretty interesting.

fennec 2021-10-13 20:23

Same as many others finished the game without even realizing there's a time freeze mechanic. For some reason, when I read the first page of instructions, I thought that her special abilities would somehow be related to her boobs, since design of the character emphasizes them.

bqq 2021-10-14 20:07

Nice game! One more impatient person rushing through the game without the psychic powers :D I like the exploding-head-as-cooldown mechanic. Also the first platform felt a bit unfair as I lost the second I pressed right, but on the other hand I found it funny enough that I'd consider it a feature :D (also it's not really punishing as you can literally just restart)