Un Stable - Escape To Greener Pasture by binroot 2021-10-10T04:13:24Z
I like a game with good resource management mechanics, and the stamina bar hit that pretty well. I do wish the turning speed was a bit faster, but other than that, solid game!
Foon → Ludum Dare Explorer → Users → DragonSheep
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | TumbleArchery | compo | 543 | 2.33 | 2.24 | 2.66 | 2.85 | 2.35 | 2.59 | 2.09 | 2.20 |
I like a game with good resource management mechanics, and the stamina bar hit that pretty well. I do wish the turning speed was a bit faster, but other than that, solid game!
A cute, whimsical game. Personally I think the controls would have felt a bit more satisfying if Minty ran a bit faster. I liked the addition of the time taken score at the end, it added a bit of replay value.
The art's charming, and I like the jingle. The controls took a bit of getting used to, but it's a solid physics game.
I'm impressed their ship could remain intact when balanced on a point. They clearly take upkeep on their ship seriously. They're good pirates, and I'm glad I could save them from Davy Jones' locker.
It's a simple game, but tranquil. I just wish there was a save feature so I could boot it up and play a day to relax for a bit, without losing my progress.
The movement seemed a bit glitchy, and I did find the gameplay a bit easy. I really enjoyed the aesthetic, though!
What can I say but RAAARRR!
Good humor, and a fairly fun core mechanic.
It's certainly a very frantic game, with a bit of polish it could be pretty fun! It'd be really helpful to have a reticule indicator for when the hookshot has a target, and for the floating platforms to spawn more randomly instead of in waves.
It's a very pretty game, and a pretty good platformer. My only gripe is that the player character tends to cling to the wall.
Thank you for helping me realize you don't need to be sober to be a ninja.
A bit challenging to figure out at first, but I actually kind of liked getting the feel of the game. The electrical faults stopping the platforms in the smokestack I think made some runs unwinnable though, that might need to be balanced.
Why would you make this game? Why would you do this to another person? Not everyone chose violence for this game jam. There was a game about a kobold making inventions out of junk to buy a nice rock. There was a physics game about mixing colored beads to make new colors. I saved some pirates from a dragon and some parrots in one game. This game took all my ideas of space and time and called them cringe. I don't know what pit of hell you came from, but I hope you're happy. 10/10.
Well isn't this a charming game! There's definitely room for polish, though. I really wish there was a way to take items off the build station, since you can easily run out of attachment points by mistake. Buying a new shipment of scrap resets your current build progress. And it'd be really helpful if scrap items had their physics disabled until picked up, so the player didn't have to glitch across the junkyard. With a couple of tweaks like that, this could be really fun!
Right now, it's a cute minigame. One way I could see you taking this might be to use gold to buy upgrades, with the aim being to earn as much net profit as possible.
It took a little while for me to get used to just how quick the player character would spiral out of control. Other than that, a very fine game.
Huh, a cute way of adding a bit more resource management to tower defense games.
It was kind of an interesting take on the theme, having the platforms disappear based on your actions. Made for a bit of incentive to plan things out.