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Soul Harvest
Soul Harvest
By miltonnh25, Xander Ton, notquinn and Jeremy66
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 560 | 3.38 | 20 | |
| Fun | 324 | 3.50 | 20 | |
| Innovation | 728 | 2.88 | 20 | |
| Theme | 531 | 3.44 | 20 | |
| Graphics | 779 | 2.97 | 20 | |
| Audio | 451 | 3.13 | 20 | |
| Humor | 426 | 3.02 | 20 | |
| Mood | 395 | 3.47 | 20 | |
Comments
fre
2018-12-04 10:53
Nice game!
The diversity of skills and enemies is great, gameplay feels pretty deep. I like the sacrifice/tradeoff mechanic, there seemed to be lots of combinations but giving just three choices was perfect.
As a push for next time, I'd work on making the world/story more coherent. There are already good elements there (the map gets more complex each time). One way to do more could be to implement a progression through e.g. forest > village > city > castle, and adjust the art/enemies accordingly and with more contrast (e.g. animals > farmers > soldiers > elite guards).
Well done!
Glad you enjoyed it @fre and thanks for the feedback. We originally planned to have more progression through farms to more complex city areas but time got the best of us :smile:.
I had a great amount of fun playing this game. The variety of abilities is great, although the Q ability is OP, reached the 600 kills portal only with it. Nice job.
zozer
2018-12-10 01:31
Gameplay is pretty fun but the visuals feel very weak. also except for the skill choosing system, the theme wasn't represented enough I think. You might want to change the soul variable to integer instead of float. Adding different enemies, weapons or skills would make it more fun also visual effects are very important for the game feel. Overall good game, great job guys.
justcamh
2018-12-10 02:09
Awesome game! Feels surprisingly balanced! It does lack innovation however, and is a fairly generic top-down shooter. Feels incredibly similar to a youtuber's game; https://ldjam.com/events/ludum-dare/43/battling-madness. Although I personally think you did a WAAAY better job executing this idea (This is quite the feat!). The stats in this feel really good to play around with and the gameplay is truly awesome! I often felt like I was actually sacrificing something to gain another. There were times that I felt that the sacrificing was really just a pointless shuffle, as I would downgrade abilities that I didn't use to upgrade something else.
I would also reconsider the control scheme, as I really only used the left click and right click attacks in battle due to their ease of use. I found it quite hard to move around and press E or Q at the same time. Maybe you could have a 'hotbar' system, where only a few weapons are active at any time?
Also the game lacked animations, which wasn't a huge problme, but it could have certainly gained from even some simple animations. I also found trees quite OP, as they would destroy incoming bullets, whilst my melee attack could go through them. This made myself near invinsible whilst I could easily kill all of the annoying archers and mages.
Otherwise however, this is an awesome game, of quite incredible quality! I loved it :thumbsup:
lyrcaxis
2018-12-10 06:04
Nice game! Well done!
merpader
2018-12-16 15:49
Nice looking game! It does look earily similar to BTP and Sykoos game like @justcamh said. It felt like the music was very repetitive and I would've liked to see a better death screen but this was otherwise really well done!
istalri
2018-12-16 16:39
Like it was written above, the game is balanced and the diversity of skills is really nice. It's also nice to have a little music for having an atmosphere and not have a feeling of void. The only thing which bothers me was the graphics, but it's a good surprise so :thumbsup:
Like this game!
Overall, good job. The music added a lot. I would have liked some of the enemies to take fewer hits, but that's just personal preference, not really a strong critique. Was a lot of fun, controls seemed to work pretty well for me. Could probably have made it cost more souls to use the items, as it was I was mostly using the Nova and never really felt like I was close to running out of souls after the first couple of levels.
Loved it, cool concept and art style!