loudlout 2019-10-07 21:29
That's totally overcute! Nice music, nice art , but to hard for me :D I didn't cope with big piece of cheese :c
Foon → Ludum Dare Explorer → LD45 → Cheese Finder
By tory
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 975 | 2.93 | 33 | |
| Fun | 962 | 2.74 | 33 | |
| Innovation | 1008 | 2.50 | 33 | |
| Theme | 1033 | 2.48 | 33 | |
| Graphics | 347 | 3.84 | 34 | |
| Audio | 521 | 3.03 | 31 | |
| Humor | 602 | 2.62 | 31 | |
| Mood | 819 | 3.00 | 33 |
That's totally overcute! Nice music, nice art , but to hard for me :D I didn't cope with big piece of cheese :c
cheesy "dark souls" ;)
Well done! It took me a few tries :smile:
I like the art style and animations. Props for completing a core gameplay loop, complete with an ending screen. A small tweak for next time could be to give instant feedback to all valid actions -- it took me a while to figure out how to pick-up the branches because very little moved when I pressed the key (at first I thought it was broken).
Nice animations, cockroach designs, and idea! But I can't figure out how to pick up a branch...I'm pressing E but it's not working?
Cool implementation! Feel our slavic cockroach atmosphere))
Graphics and music are great! couldn't grab the sticks unfortunately, tried several times
Only after your video above I realize that for grabbing stick I need hold button E, not just quick press. Game is tiny, but looks good and cute. I like your scheme of core loop mechanics. I suppose you have a lot of things what you can improve in your developing process on the next ludum dare :o)
The animation of the mouse in this game is friggin sweeeeetttt, good job
@radgegames yeah, I was very lucky with the artist) but she is not really with me))
(@yaroslav-kravtsov ну учитывая что игра задумывалась совсем другой - однозначно есть куда расти)
@fre mi mi mi)) thanks)
Very cute mice)
@ekaterina pur pur )
The game looks really, really cute and has a nice feel going!. You have some cool ideas there, thanks for publishing your design ideas!
Playing the game sadly feels quite unresponsive. Having to hold E is really counterintuitive, in fact, I only figured it out after looking through the comments. Attacking also feels quite slow/delayed. It sometimes felt like my inputs weren't registered. Maybe the cooldown for attacking could be shorter.
Nevertheless, keep it up, I can see your vision :) Running out of time is part of Ludum Dare :D
I really loved the artwork and animations. Picking up a stick is too hard to do but after you have a weapon fighting feels awesome! Die you ugly roaches die!
Thank you for making this game! I enjoyed playing it!
Nice music and graphics. I like the teeth icon and the bugs were very scary! The mouse moves just a little too slow and controls makes it a bit frustrating to play.
This igra is kaef. Especially liked graphics, looks very sexy. Though ya ne ochen' understand where is "Start with nothing" but i rated 5 stars everywhere. Wish i could draw as good as you
Cool game! I love the art style! Maybe some changes on the grabbing so it was faster and the win condition, having reset when you attack is a little frustrating, maybe have it so that it resets if you take damage? that way you dont punish players with better timing :) Really fun though, good job.
@oiledowl @matthewjd389 Yes, now I understand my mistake, it was necessary to more accurately describe the rules of the game))) The correspondence of the topic here is complete as it seems to me, because our mouse always starts without anything, takes a stick, hits cockroaches, but when I kill it, it starts not from scratch) in that the number of cockroaches at the level of course, as well as the items of support - cheese and sticks. You can only lose if you run out of something from this resource) The task is to build your tactics in such a way as to kill all roaming cockroaches and defeat the guards of big cheese) My main mistake is that I am not talking about this through the visual representation of the game) Thank you very much for the feedback, and it helps to correct criticism of its mistakes, which are not always visible from the position of the developer) I will add this text to the description of the game, suddenly it will help someone not to step on this rake)))