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Age Of Asteroids
Age Of Asteroids
By wevel
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 559 | 3.47 | 22 | |
| Fun | 771 | 3.10 | 22 | |
| Innovation | 982 | 2.85 | 22 | |
| Theme | 1115 | 2.60 | 21 | |
| Graphics | 706 | 3.28 | 21 | |
| Mood | 669 | 3.19 | 20 | |
Comments
lyje
2018-04-24 13:56
Really like the visual style, and it's massively impressive how much you managed to get done! It's pretty difficult to actually play - the pathfinding doesn't seem to take account of terrain and the units/buildings, while attractive, are very hard to tell apart.
I like the idea. Took me some time to understand the game.
Oh, it takes time to understand what is going on! :D You should work on simplicity, it is very important! Nice artstyle! :D
It's bonkers how much detail you managed to fit into this game in 72 hours. I'm going to have to come back to this one to fully digest it, but at first glance it's a really intricate and cool game. Really well done, I'll be coming back to play more of this after I get through the slew of 2D platformers...
mr-blue
2018-04-24 14:40
Cool idea and well-implemented. I got a little lost though, a marker on the minimap that shows where your camera currently is would help.
e-rvin
2018-04-24 16:52
Totally awesome game, albeit a bit difficult. But even so it totally drew me in to try to build up my defences. Possibly a more gradual build-up of difficulty would have enabled me to get further. The lack of proper pathfinding for ships was also a bit annoying and music would have added a lot to the game. But it has really cool gameplay mechanics.
It took me some time to figure out how to play, but once I managed to understand the mechanics I could see a lot of potential on it. Even with simple graphics it has a Stracraf-like feel!
The lack of audio and tutorial hinders the overall experience, but it's totally understandable, since you did everything by yourself, which by the way it's impressive!!!
Congratulations on the project!
After taking some time to learn to play this, I have to say that it was a blast! Its packed for a Jam and I love it, its a shame that you couldnt finish it in time for the Compo. You combined two of my favorite genres, so thats great already!
A bit more visual feedback would be nice, as someone else said, I got lost with the camera position and sometimes actions aren't that visual. I'd love to hear some audio in it as well if you continue to work on it, that would finish this game rather well!
Good job, liked the game a lot, it felt rather balanced as well!
yetman
2018-04-26 20:28
Nice game. I love the controls, they make the game feel so easy to play. On the other side, the game itself is hard (at least for me). I will try some different strategies later but the one I tried, which is "build 8 scouts to quickly before the 1st wave", doesn't seem to work since the waves get stronger quickly (especially wave 3) and I find myself lacking in resources. I think an in-game description for the buildings would be nice too. Good job.