jujule 2012-12-17 11:23
At least you have something playable but it is still really rough around the edges and not very rewarding for the player
Foon → Ludum Dare Explorer → LD25 → Slaughter
By wccrawford
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 71 | ||
| Audio | 526 | 1.76 | ||
| Humor | 663 | 1.63 | ||
| Fun | 688 | 2.03 | ||
| Mood | 728 | 1.67 | ||
| Overall | 734 | 2.11 | ||
| Graphics | 756 | 1.46 | ||
| Innovation | 757 | 1.60 | ||
| Theme | 759 | 1.58 |
At least you have something playable but it is still really rough around the edges and not very rewarding for the player
It runs really fast on my machine? Is it supposed to do that?
Maybe the player should have more health than the enemies? I feel I die way too fast. Just a thought :)
It's fun but very hard. The game felt quite trippy with the camera movements, I quite enjoyed it.
It is difficult hahaha.
@rasmusrn Yeah, it's a pretty quick game. I think I could have done a lot of things to make it easier, like slow down the player and bullets, take gravity down a notch, etc.
But then it's just a crappy sidescroller with nothing going for it, IMO. At least with the difficulty this high, there's something to work for.
I admit that it's not very rewarding if you don't like the challenge.
Thanks for the comments everyone!
It's not really hard if you catch the tempo. However I can't say that it's based on theme.
@raincole It is... But it's not really obvious why until you beat it. Which is too hard, even though there's only 2 levels. Originally I had planned to do more on the theme, but I found my knowledge lacking and didn't have time to learn the bits I needed.
Way too trippy, with both physics abuse and 3d abuse.
Really tough right out of the gate. I would have appreciated a smoother difficulty curve.
Difficulty was actually nice, I didn't feel evil at all since I was just making blue pillars disappear, and besides they were shooting me.
Joystick control was nice but up fired left and down fired right, left and right on the right stick didn't do anything.
Audio worked, graphics were nice placeholders, the 3d was nice but practically any amount of detail would have greatly improved it.
@Felix20 I'm guessing your joystick has different axes than mine and that's why it didn't work. I've added the Windows version now, which allows you to rebind the keys. (Unity feature, I didn't add it.)
Smooth camera controls! Rather hard, though.
Found this to be very very hard. Could not get past the second level where an enemy is blocking the way.
Pretty brutal difficulty-wise!
Hehe, think I need to down a pint of coffee to have the reflexes for this! What happens at the end? (if you don't mind me asking?) :)
I guess I could spoil the end. It's pretty lame, to be honest. It just says something like, "Why did you kill all those people? You monster!"
I had originally planned to have a plot, but realized that I didn't have enough time to learn how to create a dialogue system in time. I plan to have learned that and a few other things before the next LD. I have to say, LDs have been great for showing me what skills I need to work on.
Do you use Time.deltaTime on everything related to time? It runs way to fast on my machine. It's not very playable like that, so I will refrain from voting.
@Tobias I do, actually. The game does run fast. I thought the mechanics felt smooth like that, so I didn't slow them down. I could have made it slower and it'd be more like a bullet-hell sidescroller. It was tempting.
If I made another in the future, I've learned a lot from this one about how to make it easier without cheezing out and just changing hitpoints and crap.
Good start of a game you have there!
Hard to play on a laptop though and it runs a little fast as well.
I like these types of games so I would like to see a post-compo version :)
It's the beginning of a nice game. Adding some smoothing to the animation would make the game feel much better.
It seemed crazy hard at first but then once I found out how to shoot the bad (good?) guys without getting in any danger, it was easy to reach the end.
Also just turning the cubes into little cube men, maybe even by something as simple as giving them a little cube hat and a smiley face would have given it much more feeling.
The game is actually not bad, and I'd love to play it in a more developed stage.
The main thing here is that the game is unfair, it needs to be more balanced and/or have more of a difficulty curve. Still, looks promising.
Thanks for the comments everyone! I don't plan to make a post-compo version because I have a lot of other ideas I'm working on, and this really isn't my genre. But as I said before, I learned a lot from this entry.
Next time, I expect my game to be better.