FoonLudum Dare ExplorerLD29 → Planet Improver

Planet Improver

By udo

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CategoryRankScoreCount
Coolness293
Mood833.83
Theme1923.51
Innovation2083.37
Audio2083.42
Graphics2913.58
Overall2973.33
Humor4622.34
Fun5422.67

Comments

korwegian 2014-04-29 03:10

Game looks freaking amazing, but it wasn't very fun. Can you upload that shader somewhere?

udo 2014-04-29 07:22

It's just CSS, there is no shader.

cosmologicon 2014-05-01 17:52

Is there a way to reset my game? I got it into an unwinnable/unplayable state after about 30 seconds. I guess I spent all my money on extractors so I have lots of ore but no way to do anything with it. Now what?

kuchalu 2014-05-01 20:43

Looks great and nice take on the theme. Requires a bit more time than some of the other more pick up and play games, but it's great at creating the mood it wants to go for. Impressive that you only used html/css/js!

joe40001 2014-05-02 08:44

I really wanted to like this game, the issue is that before you know what anything does you are buying stuff and you can get your game unwinnable at that point and then refreshing doesn't reset the game.

I really like the originality of these kinds of games, and I wish I could play this one, it looks really interesting.

paperblurt 2014-05-03 09:46

Woah!
This was really extensive and complex.
Nice job and real impressive!

_waterman7_ 2014-05-04 12:05

Nice mood for a text-based game. I loved just building random facilities and pretending to know what I was doing. And after a while, I actually understood it, too!

tomski 2014-05-12 11:26

Nice idea!

cptalbertwesker 2014-05-12 12:30

I love it! I could play this all day, it's so simple, so effective, and oh so atmospheric!

camlang 2014-05-12 13:27

Hard to figure out what to do, but the mood is perfect!

udo 2014-05-12 14:52

Hey guys, thanks for the feedback! If you find yourself in an unwinnable state you can start over by pressing R.

andymar 2014-05-12 15:15

Really well done, and a cool ending. The Killbot interface reminds me vaguely of CROBOTS, though. Good times...

udo 2014-05-12 15:32

Thanks! Heh, I was aiming for Rogue-like with the Killbot interface, but I take it :)

sevenkingdomssurvivors 2014-05-12 15:59

Brings me back to the BBS days :)

gre 2014-05-12 16:06

Atmosphere is incredible. 5/5 for audio & mood.
The concept is great.
I'm not a huge fan of text based games, but this one is probably one of the best text based games of the LD 29.
Cheers

udo 2014-05-12 16:36

Thanks gre. I kid you not: the audio is all me making silly sounds into the mic and for the background hum I used an old fan :)

godeatgod 2014-05-12 16:37

Wow I love the feeling of this game, its brilliantly executed.

fermenter 2014-05-12 17:02

boring. pretty boring

bvssvni 2014-05-12 19:12

Liked the mood!

tuxxilla 2014-05-12 19:13

Great gaming experience!

littleball 2014-05-12 20:54

It's hard to fault this once you get into it. Slight learning curve to begin with. Well done, great game!

lereveur 2014-05-12 21:54

Great entry. :)

However, needs some in-game help, at least to know what to do with elevators, decontaminators, whatever...
For exemple, I guessed that elevators was needed to change stratum (or get ore from deeper), but, even after builded two of these, nothing happens (except vanished µ).
And KillBot action is lot too random. Sometimes I managed to reach 4th or 5th level, and other times the bot dies after 2 attacks on an ennemy. About that, there is a bug (or is it on purpose for unlucky players like me ?) : when you reload the game, a new bot appears and you can go with it free of µ...

keymaster 2014-05-12 21:56

Really good mood anc great interface and visuals. Sadly the systems weren't really clear and not easy to play around with so I didn't experiment much. After a while I just didn't get anything from the furnaces anymore and it wasn't winnable...
Still really impressive entry, just needs a bit more accessible mechanics.

udo 2014-05-12 21:58

Hey, thanks for reviewing. Yeah, some areas had to be left unfinished due to time constraints. Your guess about the elevators was right, you should be able to change strata (I'll look into it).

If you reload, most the game state is preserved, but again due to time running out after one day of coding the Killbot dungeon restarts from scratch. That's OK though, if Killbot's dead a new one is required, but if you left it alive, it will just restart at the beginning.

vilya 2014-05-12 21:59

I love the old fashioned terminal look (although I'm not sure why a culture advanced enough to have space travel still has them?!?).

The problem I have is that the game seems to give you a lot of choices that you don't have enough information to make. You said in the description that figuring out how it works is supposed to be part of the game, but it just didn't motivate me to do that. Sorry!

udo 2014-05-12 22:49

You were right, there was a bug in the elevator code, it should be fixed now.

kibertoad 2014-05-13 14:12

I have no idea what I am doing, but it's fun and moody as hell. Probably the first truly original game at this ludum as far as I have voted.

ninjacharlie 2014-05-13 15:27

Whoa, dude. Freaking awesome! I really like the unique gameplay. Good job :D

cdk 2014-05-13 17:10

Neat idea - could be fun too, if it got some more work. It's really nice - i like the feel.. the theme.. but the funfactor seemed somewhat in the background.. and it was quite slow too.. :/

jacic 2014-05-13 17:45

I like the style, but it plays very slow. An interesting idea though.

udo 2014-05-13 19:15

Well, since I already wasted 2/3 of my time on another game before making this second attempt, yeah, some tradeoffs were made ;) I don't think it's that badly paced though actually - but seeing how few people actually make it to the second part is kind of discouraging.

stvr 2014-05-13 19:34

Awesome take on the theme, and super impressive for "just" a browser game!

jsmars 2014-05-13 20:07

Nice entry, I loved the style and presentation, but a bit hard to get into without any type of graphics representation on the screen.

jujule 2014-05-13 20:08

Aaaaaah... I love the mood so much. I think discovering the game mechanics is part of it too. I really enjoyed exploring the menus. I don't know, I feel like a steep learning curve is part of any roguelike ( 2nd part ) experience. Excellent job!

lereveur 2014-05-13 22:44

I'm sorry but even with hard refresh (ctrl+F5), and restart the game from begining (R), the elevator I build don't grant me acces to the deeper stratum (and the site I choose have 5 in depth). Is there something I missed (like 2 elevators needed) ?

udo 2014-05-13 22:56

Okay, hang on, I'll try it myself...

udo 2014-05-13 23:03

It does work for me. You'll probably have to clear your browser cache - browsers have a nasty habit of storing Javascript files forever if you don't force them to reload.

By the way, I didn't think of it at the time but the term "depth" was a bad choice of words. In that context it means "thickness". It does not influence how many strata there are.

neekobus 2014-05-14 14:07

Looks good. Like the idea.

But I don't know if I'm doing the right thing. Maybe you should add some rewards to see if what the player do is good or not.
I guess I can stay stucked some times without noticing it.

lereveur 2014-05-14 23:23

Ok, I will retray soon. ;) But I managed to reach the end without that, so it's just to be sure. :)

loxo 2014-05-16 17:43

Game with lots to discover. The game looks complete and is fun to play, the sound effects are awesome. One thing I don't like: The game doesn't fit on my screen.

voxel 2014-05-17 20:33

Love the atmosphere, and I for one enjoyed the economic portion of the game

5elephants 2014-05-19 14:51

Strange but shows potential