FoonLudum Dare ExplorerLD27 → Attack Force Deca

Attack Force Deca

By pixel_3

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CategoryRankScoreCount
Humor1882.82
Fun2003.14
Audio2992.80
Overall3253.04
Theme3442.96
Mood4532.44
Innovation4712.48
Graphics5022.50
Coolness128145

Comments

bipolarmike 2013-08-27 02:04

Boss rush mode for the win! :)

metranil 2013-08-27 05:31

Mac version is working!

archaeometrician 2013-08-27 07:28

Nice music :)

headchant 2013-08-27 07:39

It feels like the final boss was the easiest. Fun stuff.

tanser 2013-08-27 08:58

Nice game, very interesting. :)

tacospice 2013-08-27 08:59

Pretty cool, but *very* difficult! At least for me.

raincole 2013-08-27 09:02

Good one. Reminds me Made in Wario

jellonator 2013-08-27 10:14

I was going to temporarily change my password for my account, but, y'know, this works too.

jellonator 2013-08-27 10:15

I was going to temporarily change my password for my account, but, y'know, this works too.
Don't worry guys, I'm not going to abuse this and rate my own game.

pixel_3 2013-08-27 15:53

The composer greatly appreciates the comment on the music, and would like to query the whereabouts of the option menu

ratking 2013-08-27 17:45

I defeated the brain! Cool entry, nice difficulty. The dolphin fight made me laugh. :-)

pixel_3 2013-08-27 19:18

The composer would like to note that the < > surrounding the "Play" on the main menu are actually arrows and should be utilized with the left and right arrow keys

lordhellmax 2013-08-28 00:53

Awesome! Gotta love the variety in this game: the physics, the art, they all change in each level and that makes it quite a unique game.

I don't seem to have a main menu or an option menu... Windows version. It starts straight to the first level (tank). Is it normal?

pixel_3 2013-08-28 01:22

@LordHellMaX: I just downloaded the windows version and it works for me. Do you get a SFX and a flash before the tank? The closest I got to replicating it was by mashing space while it was starting up.

-AlucardX60

netguy204 2013-08-28 02:40

You certainly made me laugh aloud with this one. Well done. Final boss was hard (I thought). This game reminded me of arguments as a kid. "Who would win if it was flipper vs batman?" Obviously, batman.

kibertoad 2013-08-28 08:27

Nice soundtrack, funny enemies :D

truiton 2013-08-28 09:39

That was fun. But hard. :D

jordo76 2013-08-28 15:40

That was hard, but I love fighting bosses :D

gazok 2013-08-30 03:22

I feel like someone took all my least favourite moments of video games and made a game from them exlusively. I just never really understood why boss battles were considered an acceptable staple of video games. Not to sound overly negative, this game certainly did what it was meant to and I'm sure if I weren't such a hardass I'd have enjoyed it a lot.

_alts 2013-08-30 08:00

I really like the idea of having mechanically distinct play segments like this. I was actually a bit disappointed that the fourth stage was similar to the first (hold down to shoot continuously). I think this would be a good candidate for expansion with some novel shooting mechanics for each stage.

One thing that did confuse me for a while was that the health gauges for you and your enemy appear to be one. Putting the hearts next to the life bar communicates a relationship that doesn't actually exist, and it took me some time to realize what it was that my endurance was measured in.

jujule 2013-08-30 19:34

Wow. What a challenge ! But I like brutal shooters. Good entry !

gigabass 2013-08-31 04:33

Heh beat it all without dying. Fun concept.

arcana 2013-08-31 18:06

Pretty silly concept, especially how it has all kinds of different game graphics and stuff. That was actually pretty amusing.

Dolphin was hardest because he was all floaty and I had problems dodging the parabolic squares.

blackbulletiv 2013-09-12 10:37

A well-rounded entry, with good variety. Got stuck on that bomber vs turrets one. The boss behind the turrets wouldn't take damage.

pixel_3 2013-09-12 20:18

@BlackBulletIV You have to destroy all of the lasers before you can damage the boss. Sorry we didn't make it more clear.