There is a Picture by MortisGhost 2012-04-22T14:37:00
I've got a bug after the screen asking if I installed the font :
http://img195.imageshack.us/img195/5337/ld23thereisapicture.png
Foon → Ludum Dare Explorer → Users → Demurgos
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2012 | 25 | You are the Villain | Bug Story | compo | 65 | 3.65 | 3.65 | 3.58 | 3.77 | 3.14 | 3.76 | 3.27 | 41 |
I've got a bug after the screen asking if I installed the font :
http://img195.imageshack.us/img195/5337/ld23thereisapicture.png
Funny effects, but what is the aim of the game ? Is there an amount of gold to reach ?
This game interested me since the first screens I seen, then it was really pleasant to follow the development.
Although those problems, the game is -really- well made :)
It's an interesting game, I found it too short :P
Thank you, yes the game is rather difficult but we'll do a Post-Mortem, and I was thinking about an easy or hard mode.
Here is the post-mortem easy mode :
http://ld24pm-easy.quantum-softwares.fr/
The post-mortem mode offer a good ending and redrawn levels, the pits are smaller, there is less enemies or spikes.
There is a save system : each level is saved.
Here is a video-wakthrough with all the achievements (PostMortem Version) :
http://www.youtube.com/watch?v=BPMn7_sA6rI
The idea was used lot of times, but here is good realisation.
Grabbing is a bit buggy, but graphics are beautifull and I found that cool ;)
It fits perfectly the theme.
J'ai trouvé le jeu marrant mais trop dur.
J'aime aussi les graphismes. :)
Que dois-je faire ?
Voilà la question que je me suis posé en jouant à ton jeu. Malgré les explications sur ta fiche je ne comprends rien. :(
Je trouve aussi dommage ne pas avoir mieux exploiter canvas mais si c'est un premier jeu c'est pas mal.
Pour le thème les screens sur la page de présentation ne sont pas très clair et le jeu ambigu.
Finalement j'ai aimé la musique, au moins tu as pu en mettre une (contrairement à moi :( )
Pour votre jeu, j'ai une remarque qui me vient : WTF ?!
;D
Le jeu est très sympa et marrant, j'ai bien aimé - en plus y'a de la musique et c'est en HTML5 \o/.
PS : pourquoi Jacqueline ?! xD (ça fait partie -entre autres- du WTF ^^)
Du coup vous avez quasiment que des 4 ou 5 ^^
Le jeu est sympa, mais au début je me sentais un peu perdu.
On dirait que les graphismes ont été fait sur Paint, mais au moins il ne sont pas mauvais. ;)
J'aime la musique.
Bonne reprise du thème (même si le management de méchants a été pas mal repris)
Je regrette le manque de diversité et la répétitivité dans le gameplay qui reste simpliste.
Ton jeu a toutefois pleins de bons points : les graphismes me plaisent, il est marrant, le thème est bien exploité et en plus c'est fait avec Canvas (mais je vois que ça reste très brouillon :/ )
Nice game but too hard.
Graphics are nice and it's a good puzzle game.
There's juste an horrible bug with the lvl 4 :/
http://i.imgur.com/wgI16.png
This config can kill everyone but I do not win :(
Très bon jeu, mais j'ai l'impression que les autres étaient mieux.
Les graphismes et la réalisation sont idéaux, mais c'est le contenu qui me gène : il n'y a que 2 niveaux et le 2° est trop long une fois qu'on a trouvé comment faire perdre des vies au magicien.
Joli jeu (surtout les graphismes)
Je l'ai juste trouvé un peu dur, mais il colle parfaitement au thème.
Je n'ai pas oublié de venir noter ton jeu même si j'ai eu l'occasion de le tester pendant son développement. ;)
Pour le thème et les graphismes tu obtiens la note maximale parce que l'idée est claire et le concept bien rendu. Après la durée de vie est un peu courte mais c'est sympa.
Les graphismes sont excellents comme la musique. =)
Voir ces deux méchants s'affronter est sympa, je regrette juste qu'il n'y ait qu'un niveau et que le jeu soit aussi dur. (Avec l'oiseau l'épouvantail fini par tirer trop vite).
J'ai eu l'occasion de voir le développement du jeu mais je ne le note que maintenant :D
Les controles sont frustrants, ou alors c'est le jeu qui est trop dur mais j'adore les graphismes (5/5). J'apprécie aussi l'utilisation d'HTML5 :P
(Le rapport avec le thème est un peu tiré par les cheveux avec l'histoire à la fin.)
Certainly my favorite game. It's incredible what you have done under 48h !
Ouch ?
Je suis surpris de ton classement, tu méritais le top 10 là. Hormis peut-être le copyright :p, je ne voyais pas de gros problèmes à ton jeu. :/
I was very disappointed that the HTML5 does not work because I really like... HTML5 :D
(Although, nice graphics)
Level 6 buged when I launched the particles. (It become empty, with only the background and buttons left)
Certainly one of my best games so far. :)
[[I love the concept, but the movement was way too slow for my tastes.]]
@hissssssssss :
It certainly depends of the persons, I received other reclamations because the game was to fast.
[[Good puzzles, but I got stuck with the last (or maybe second to last) of the "red" levels.]]
@fysx :
Thank you. :)
If you are talking about the 5th red level (2 openings : bottom left & bottom right), he's really challenging but is possible (don't forget about the spell). The "remove" spell was added but we did not have time to create enough GOOD levels so we hide it for the PostMortem version and the tip remained (there are 24 levels in the game).
[[I found the reaction of the controls a bit unsatisfying.]]
@brookman32k:
Can you explain a bit more ? I fully rebuilt the controls because they were a real pain before, now they seem good. Are there too fast, too slow, do not respond ?
[[Also there is a bit annoying delay between pressing a key and movement]]
@Qaterknan:
Thanks for playing. Normally the game just waits the previous movement animation to end. But if there is a delay when the character is not already moving... erm that's strange. Can you explain a bit more how you feel that ?
Ok, thanks.
Yes I still don't understand why Halfman choosed to support the Azerty keyboards instead of Qwerty.
At least you was able to test the game as it should be ;)
Oups, sorry.
He explained it and finally I totally agree with his reasons.
That's strange because I felt that the game was rather slow (but people say it was fast).
It's sad that dialogs are not really linked together and the map is so small.
One last problem : why is it easier to go down instead of up... when there's no up or down in space ? It was really confusing.
About the good points, the graphics and music are good but I'm not sure if the music fit the content :/
That's impressive how you coded this game for Atari. It's well rendered and nice. Although it become a bit repetitive, I love the concept.
So bad there's no PM system (or I don't know how to use it) but you leaved a comment on this game : http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=15080
You told that controls are clumsy and unintuitive, can you explain why you feel that ? Because I simply coded the movement following a grid like on most of puzzle games, up to go up, right to go right and so on. You're not the first commenting this way and I'd like to understand what's really the problem to improve it.
In this comment I won't say like others that the game is hard... but that it's buggy.
I had this situation : http://i.snag.gy/qBTkg.jpg
I checked with a color picker that these are exactly the same colors facing each others but nothing happens. Or I did not undertand the rules...
I agree with FunByJohn, when you understand the trick it become really easy to pass the first levels and I was like "Nice graphics, music fits but I'm not playing : just dragging a rectangle".
Then I arrived to the part with the switching walls and later to the small corridors, this part was really interesting and I was really disappointed when I seen that there was just a few of these "real puzzle" levels. (Other timed walls based on 3 or 4 cycle could improve the complexity).
Nice game ;)
(Watch out your organs !)
This is a great concept, I shared it with lots of friends : maybe we'll succeed (they represented 50% of the seventh adventure... which was a big failure :D).
I keep trying, maybe this time it will be better.
How are we supposed to get the key in the middle of the forest, killing every monster ?
Finally completed this good puzzle game.
Some of the first levels are the same (the buttons are just moved).