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pom

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMoCo
201223Tiny WorldFull Metal Planetoidcompo6852.562.313.383.002.751.562.3020

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by pom

LD23 — Tiny World

Full Metal Planetoid by pom 2012-04-23T00:35:00

You need to break even to move to the next planet, with mining becoming more and more costly at each stage. I didn't have time to go much further than this unfortunately but thanks for trying it out and commenting.

Full Metal Planetoid by pom 2012-04-24T01:27:00

The idea was that you have to find a balance between mining safely, which could be costly, and causing collapses where large chunks would disappear to reach the center where the ore is denser more quickly, at the cost of losing some of the ore freed during the collapse. But I could not finish tuning that part so there is not much of a strategy at the moment. Thanks for playing anyway!

Full Metal Planetoid by pom 2012-05-02T00:46:00

Thanks for all your comments!

* Firefox has some serious performance issues with SVG unfortunately. I also included a stupid Easter egg that I think does not help with performance :)

* I didn't have time for sound, as I wanted to have no external assets and generate the audio as well as the graphics and didn't have time to work on that. Also, there is no sound in space, right?

* Ore sometime floats in the air because there is a discrepancy between the way the planetoid is rendered with smooth edges and the way it is represented as a polygon. The SVG uDOM should be able to help but current implementations are lacking so that's something I didn't have time to fix either. Let's just say this ore has some strange gravitational properties, and call it a feature.

* You get the ore that was directly inside the mining cone, so that when the planet collapses the ore set free outside your cone is lost. You can see the money brought by the ore that you get but I agree that it's not very visible. The idea that I wanted to implement for the gameplay was that you had to balance between mining safely, which could end up not being cost effective in the long run, and blasting through the planet to get to the core at the risk of losing a lot of ore.

Full Metal Planetoid by pom 2012-05-02T06:31:00

I agree on both points!

Full Metal Planetoid by pom 2012-05-09T07:30:00

Thanks, I _am_ planning on developing this further in the near future.

Fracuum by TylerGlaiel 2012-05-03T03:25:00

Great idea, good realization. The Web version has some frame rate drops unfortunately.

Planet Protector by Retroid 2012-04-28T00:21:00

Couldn't get it to work in Firefox either. Otherwise, I think that it would have been interesting to have the asteroids be a hazard for the player as well as the planet.