FoonLudum Dare ExplorerLD26 → Shrink Shift

Shrink Shift

By mrhalfman

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CategoryRankScoreCount
Coolness1100
Humor1752.59
Audio2103.09
Fun4062.53
Mood4132.48
Theme4222.79
Overall4572.64
Innovation5241.98
Graphics5252.06

Comments

sparkleswirl 2013-04-30 02:14

Nice take on the block pushing game!

titi987 2013-04-30 09:00

I like the music but graphics are too simple.

fullmontis 2013-04-30 10:20

Cool new take on sokoban! Great job with the music.

pinkerator 2013-04-30 10:38

Removal man )) That's funny one!

demurgos 2013-04-30 12:06

Certainly one of my best games so far. :)

skywilly 2013-04-30 12:32

Cool concept ! Great game ;)

hissssssssss 2013-04-30 13:52

I love the concept, but the movement was way too slow for my tastes.

HelkeGames 2013-04-30 15:22

Love this game, even the graphic and style :D

fysx 2013-04-30 15:57

Good puzzles, but I got stuck with the last (or maybe second to last) of the "red" levels. Also there was no "Remove" spell but maybe I just didn't get far enough.

Good music, though!

brookman 2013-04-30 16:17

I found the reaction of the controls a bit unsatisfying. Made me quit the game pretty quick. I like your concept, but it could have been executed better (I think improving the movement will do a lot). I like the music and sfx of your game... reminds me of some old classics.

qaterknan 2013-04-30 16:47

Great music, I live chiptunes! The game itself was pretty good and amusing. Pixelart is a bit simple but it fits the music ;-) Also there is a bit annoying delay between pressing a key and movement

pereubu 2013-04-30 19:24

nice :D

demurgos 2013-04-30 20:27

[[I love the concept, but the movement was way too slow for my tastes.]]
@hissssssssss :
It certainly depends of the persons, I received other reclamations because the game was to fast.

[[Good puzzles, but I got stuck with the last (or maybe second to last) of the "red" levels.]]
@fysx :
Thank you. :)
If you are talking about the 5th red level (2 openings : bottom left & bottom right), he's really challenging but is possible (don't forget about the spell). The "remove" spell was added but we did not have time to create enough GOOD levels so we hide it for the PostMortem version and the tip remained (there are 24 levels in the game).

[[I found the reaction of the controls a bit unsatisfying.]]
@brookman32k:
Can you explain a bit more ? I fully rebuilt the controls because they were a real pain before, now they seem good. Are there too fast, too slow, do not respond ?

[[Also there is a bit annoying delay between pressing a key and movement]]
@Qaterknan:
Thanks for playing. Normally the game just waits the previous movement animation to end. But if there is a delay when the character is not already moving... erm that's strange. Can you explain a bit more how you feel that ?

yacodo 2013-05-01 06:15

The music take me by the hands and say : "Play!", nice work.

messiano 2013-05-01 16:46

This reminds me of an old Windows 3.11 game I used to play! Very nice execution, plus the music is very fun! Great entry overall

mrhalfman 2013-05-01 17:12

@messiano : Thanks it was one of the effect we wants to do :). We love retro games and making games that we played in our childhood is kinda like a dream.

jtzp4 2013-05-01 17:28

Reminds me these old Sokoban games.
Cool game, I love the music!

mrhalfman 2013-05-01 18:08

@jtzp4 : Thanks :). Feel free to listen the music on soundcloud (plus 1 bonus theme ;) ) : https://soundcloud.com/cyrilvincent/sets/ludum-dare

cybearg 2013-05-01 19:02

The decision to make the control scheme as confusing as possible is baffling to me. Was the intention to make it more challenging by making the controls clumsy and unintuitive? Because please don't make a habit of doing that with games. It's the worst kind of way to make a game challenging and it's simply frustrating.

cybearg 2013-05-01 19:51

Sorry, my earlier comment was mistaken. When I glanced over how to control the game, I saw the QZAD keys mentioned and I didn't read a bit lower to see that the arrow keys were an option as well, so I mistakenly was trying to control with QZAD alone. Sorry--I've fixed the rating.

Now that I'm not being an idiot in controlling it, it's much better. I find it a bit frustrating when I get in a stuck situation where I have to restart a level because there's nothing else I can do, but that's just my personal preferences. It's actually not bad, though the music loop gets a tad tiresome after a while.

demurgos 2013-05-01 19:57

Ok, thanks.
Yes I still don't understand why Halfman choosed to support the Azerty keyboards instead of Qwerty.
At least you was able to test the game as it should be ;)

mrhalfman 2013-05-01 19:58

@Cybearg : Thanks for the correction ;). (In addition : it's not QZAD but ZQSD keys as mentioned)

Music was a hard choice : Shall we do a longer but only one music or multiple small musics ? We chooses to make one music per chapter.

mrhalfman 2013-05-01 19:59

@Demurgos : Because I have an Azerty keyboard...

demurgos 2013-05-01 20:03

Oups, sorry.
He explained it and finally I totally agree with his reasons.

zyxer 2013-05-02 02:30

Quite a tricky game. I especially like the music. :D

phocker 2013-05-02 04:25

sorry -- could not figure it out -- nice effort.

pikmin4000 2013-05-06 22:33

Simple but effective style! I really tried to beat the whole game, but it's simply way too long for me (I have no idea how you could fit that many levels in 72 hours). Anyways, I can see you didn't spend much time in graphics/sound and more on level design and gameplay. The only problem would be that you made way too much so that the player has a hard time actually finishing the game. I think I just spent 10-20 minutes on a flash game and only got up to the blue section part.

Lykan 2013-05-07 17:36

Hey pikmin4000, thx for your comment.
I actually did spend 72h in sounds quality, but maybe you just don't like 8bit or chiptune musics. :)
Feel free to listen all my other non-8bit game musics on my soundcloud ;)