sparkleswirl 2013-04-30 02:14
Nice take on the block pushing game!
Foon → Ludum Dare Explorer → LD26 → Shrink Shift
By mrhalfman
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 1 | 100 | ||
| Humor | 175 | 2.59 | ||
| Audio | 210 | 3.09 | ||
| Fun | 406 | 2.53 | ||
| Mood | 413 | 2.48 | ||
| Theme | 422 | 2.79 | ||
| Overall | 457 | 2.64 | ||
| Innovation | 524 | 1.98 | ||
| Graphics | 525 | 2.06 |
Nice take on the block pushing game!
I like the music but graphics are too simple.
Cool new take on sokoban! Great job with the music.
Removal man )) That's funny one!
Certainly one of my best games so far. :)
Cool concept ! Great game ;)
I love the concept, but the movement was way too slow for my tastes.
Love this game, even the graphic and style :D
Good puzzles, but I got stuck with the last (or maybe second to last) of the "red" levels. Also there was no "Remove" spell but maybe I just didn't get far enough.
Good music, though!
I found the reaction of the controls a bit unsatisfying. Made me quit the game pretty quick. I like your concept, but it could have been executed better (I think improving the movement will do a lot). I like the music and sfx of your game... reminds me of some old classics.
Great music, I live chiptunes! The game itself was pretty good and amusing. Pixelart is a bit simple but it fits the music ;-) Also there is a bit annoying delay between pressing a key and movement
nice :D
[[I love the concept, but the movement was way too slow for my tastes.]]
@hissssssssss :
It certainly depends of the persons, I received other reclamations because the game was to fast.
[[Good puzzles, but I got stuck with the last (or maybe second to last) of the "red" levels.]]
@fysx :
Thank you. :)
If you are talking about the 5th red level (2 openings : bottom left & bottom right), he's really challenging but is possible (don't forget about the spell). The "remove" spell was added but we did not have time to create enough GOOD levels so we hide it for the PostMortem version and the tip remained (there are 24 levels in the game).
[[I found the reaction of the controls a bit unsatisfying.]]
@brookman32k:
Can you explain a bit more ? I fully rebuilt the controls because they were a real pain before, now they seem good. Are there too fast, too slow, do not respond ?
[[Also there is a bit annoying delay between pressing a key and movement]]
@Qaterknan:
Thanks for playing. Normally the game just waits the previous movement animation to end. But if there is a delay when the character is not already moving... erm that's strange. Can you explain a bit more how you feel that ?
The music take me by the hands and say : "Play!", nice work.
This reminds me of an old Windows 3.11 game I used to play! Very nice execution, plus the music is very fun! Great entry overall
@messiano : Thanks it was one of the effect we wants to do :). We love retro games and making games that we played in our childhood is kinda like a dream.
Reminds me these old Sokoban games.
Cool game, I love the music!
@jtzp4 : Thanks :). Feel free to listen the music on soundcloud (plus 1 bonus theme ;) ) : https://soundcloud.com/cyrilvincent/sets/ludum-dare
The decision to make the control scheme as confusing as possible is baffling to me. Was the intention to make it more challenging by making the controls clumsy and unintuitive? Because please don't make a habit of doing that with games. It's the worst kind of way to make a game challenging and it's simply frustrating.
Sorry, my earlier comment was mistaken. When I glanced over how to control the game, I saw the QZAD keys mentioned and I didn't read a bit lower to see that the arrow keys were an option as well, so I mistakenly was trying to control with QZAD alone. Sorry--I've fixed the rating.
Now that I'm not being an idiot in controlling it, it's much better. I find it a bit frustrating when I get in a stuck situation where I have to restart a level because there's nothing else I can do, but that's just my personal preferences. It's actually not bad, though the music loop gets a tad tiresome after a while.
Ok, thanks.
Yes I still don't understand why Halfman choosed to support the Azerty keyboards instead of Qwerty.
At least you was able to test the game as it should be ;)
@Cybearg : Thanks for the correction ;). (In addition : it's not QZAD but ZQSD keys as mentioned)
Music was a hard choice : Shall we do a longer but only one music or multiple small musics ? We chooses to make one music per chapter.
@Demurgos : Because I have an Azerty keyboard...
Oups, sorry.
He explained it and finally I totally agree with his reasons.
Quite a tricky game. I especially like the music. :D
sorry -- could not figure it out -- nice effort.
Simple but effective style! I really tried to beat the whole game, but it's simply way too long for me (I have no idea how you could fit that many levels in 72 hours). Anyways, I can see you didn't spend much time in graphics/sound and more on level design and gameplay. The only problem would be that you made way too much so that the player has a hard time actually finishing the game. I think I just spent 10-20 minutes on a flash game and only got up to the blue section part.
Hey pikmin4000, thx for your comment.
I actually did spend 72h in sounds quality, but maybe you just don't like 8bit or chiptune musics. :)
Feel free to listen all my other non-8bit game musics on my soundcloud ;)