archaeometrician 2014-04-29 13:10
It's nice to see Linux game at LD :)
Foon → Ludum Dare Explorer → LD29 → Hymn of the Moles
By king_mew
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 73 | ||
| Humor | 273 | 2.81 | ||
| Mood | 427 | 2.97 | ||
| Audio | 549 | 2.54 | ||
| Graphics | 601 | 2.75 | ||
| Fun | 602 | 2.49 | ||
| Overall | 633 | 2.71 | ||
| Innovation | 641 | 2.40 | ||
| Theme | 700 | 2.21 |
It's nice to see Linux game at LD :)
I liked the radicaly bare graphics and sound. Controls were a bit unprecise.
Good work.
Reminds me of old ZX Spectrum and other old computer games. Shame the DDR elements don't actually form a melody, but it's a neat mini game for a while.
Nice with a Linux game.
Unfortunately I couldn't get it to work.
I tried installing the dependencies (in Linux Mint, an Ubuntu derivate) with:
sudo apt-get install libsdl2-2.0-0 libsdl2-image-2.0-0 libglew1.8 libsdl-ttf2.0-0
But I think the last one is for SDL 1.x, because I get the error:
$ ./moles
./moles: error while loading shared libraries: libSDL2_ttf-2.0.so.0: cannot open shared object file: No such file or directory
This is 80's DDR ! haha
Fun game. I went to the to the stage where the square get faster ( 4 or 5 ) but could not pass this one. I liked the mood and the little animation/narative inbetween rounds.
8-bit dance simulator, wow :)
I don't feel qualified to talk about the artistic value of this game (there appears to be a big back story behind it) so I'll just bring up a technical issue. Did you take account of the latency between buffering a sound and it actually coming out the speaker? For me (playing under Windows) it was very hard to play to the rhythm. I finished the game but not before turning off my headphones.
I can't sing
yay for linux, ran this on my archlinux box, the premise was a little shaky and a wasn't too good at it, but it ran very well on my machine
My favourite entry so far!! this one is excellent
Fun game, love the idea, the quotes that appear made me smile once in a while
Very neat rhythm game. I feel it had a very somber mood as the game went on. I was able to finish it and liked the different note patterns (as a fan of DDR). Good job on the game
Weird take on theme... or just weird in general =p The changes in how the notes appeared kept things interesting and I like that death didn't seem to start my back at level one, though about 6 levels in I refused to work for the chub any longer!
Liked the bare bones graphical style, unfortunately the controls where a bit unresponsive, And I died while pressing the correct buttons.
man, that one tune is stuck in my head. its the 5th or 6th stage maybe? you know which one i'm talking about ;)
I never in a million years thought I'd see a Residents-themed game here. You did a great job getting the mood of those albums across, and especially good at bringing over the serious class/xenophobia themes to the game, but in a subdued way. I can only imagine what this is like to someone unfamiliar with the source material!
I love the atari vibe to it all. I did have quite a bit of trouble getting the notes timed right, and I haven't beat the game (yet).
All in all great work, I loved it.
Even on linux it was easier to play the windows-version using wine :D The game itself is challenging, at least if you don't cheat. You can just hit all four arrows all the time and you (dirty mole) will win all the time :D. You should add some kind of punishment if e.g. you press to often the wrong one per time-unit. None the less nice game. "Work hard and you might get paid" :D
Love the sounds, very innovative
I swear some of those "notes" were off by just a few milliseconds to throw me off :P. Managed to finish it though, and especially the last song was synced really well. Don't know the source material, but I think it worked nicely despite that. I liked to varying movement patterns too.
Anssi@MooseflyGames
Pretty decent game, though I wish the notes didnt disappear. I included it in part 22 of my Ludum Dare Compilation video series! :) http://youtu.be/7oB_8pUypJo
Although a bit crude, this is still a fun game. And even though it's a straightforward DDR-like rhythm game, the odd style of the "songs" certainly gave the game a unique charm. The added challenge of non-linear patterns to the "note" icons was a nice touch and makes one rely more on beat (using the in-game metronome, which is a great feature) than visual queues, which is pretty cool. The beat patterns also got a bit tricky later on; nice job on that!
My biggest complaint is the fact that the target slots around the main character are the same colour as the notes, so it's really hard to tell when notes are right over the targets (which is when you press a key). That wouldn't be a problem if the metronome did a good job of indicating the beat, but it felt a bit off the mark once the levels got faster.
Very nice style and overall feeling. The sounds and graphics meshed really well, especially when the 'chub' was talking.