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Oppression
Oppression
By danvil
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Innovation | 279 | 3.06 | | |
| Overall | 371 | 2.97 | | |
| Graphics | 380 | 2.91 | | |
| Humor | 427 | 2.32 | | |
| Audio | 430 | 2.20 | | |
| Fun | 455 | 2.66 | | |
| Mood | 463 | 2.62 | | |
| Theme | 546 | 2.78 | | |
| Coolness | 1048 | 22 | | |
Comments
deathray
2012-12-17 03:56
Pro: Love the style of it, like the way the people move and buildings are taken over
Con: took me a while to realize i had to use wasd to move the view around; the cops should be more evil somehow to fit the theme, otherwise it feels like I'm on the good side
danvil
2012-12-17 12:31
Thanks for the comments! I updated the controls. Did you try the rampage mode :D
I like to build two fronts and crush the rebel scum in the middle. *rampage* ;)
I never understood what was being represented with the icons on top of the buildings. Also I never felt like a villain, just a bunch of blue guys killing red guys...
Nice job with the "flocking" code though, I know that can be tough to make work right :)
jujule
2012-12-18 09:29
I like the stalinian feel to the graphics. That gives the game an interesting atmosphere.
It was a little bit to slow for my taste.
If made with Unity, why no Mac version ?
fhoenig
2012-12-19 00:21
Theme brother! :)
Fun concept. Controlled well and all the little people moved well.
vrav
2012-12-19 04:20
This is clever and thought-provoking, well done.
zathalos
2012-12-19 05:24
Nice concept. I like the rampage mode, it makes it like a RTS but without drag select. I like the area denial mechanic. Good job.
elisee
2012-12-19 11:42
Almost gave up until I read the comment about using WASD (the fact that the blue units were off-screen when starting up didn't help :)) Once I got that, I didn't feel like I was controlling much as my units were too slow to react.
Nice entry even though I had a hard time figuring out what to do at first.
kickerua
2012-12-19 14:58
I like the conpcept.
Hope you will try to finish it later.
the-jack
2012-12-19 16:00
Pretty good for only 1/2 time. I guess I might have understood better what was going on if you'd used another 24 hours.
apradun
2012-12-19 18:35
I like the idea, well done!
strkl
2012-12-19 20:15
There are some nice stuff but overall I was a bit lost, I like the visual though
Good: Liked the crowds!
Improve: a bit difficultto control your forces, more tactics! (and blood?)