10 seconds Are An Eternity by Larzan 2013-08-27T20:43:00
really nice use of the theme here, an interesting mix of side scrolling and top down gameplay that has worked well together, especially for you story/theme, good game grats
Foon → Ludum Dare Explorer → Users → RennFarnell
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | Until Death! | jam | 196 | 3.33 | 3.34 | 3.26 | 3.38 | 3.67 | 3.00 | 2.05 | 2.89 | 57 |
really nice use of the theme here, an interesting mix of side scrolling and top down gameplay that has worked well together, especially for you story/theme, good game grats
lol! that was silly!
I think you could have focussed more on the 10 seconds, relaly like the menu graphics and the controls were smooth =]
not too exciting or creative but very fun, difficult and addicitive! i also saved the world, jussayin!
one of the funniest game on here man, PARTY TIME! Audio was amazing also GG!
i couldnt find the treasure either but the air bubble idea was fun and challenging :)
not a bad game, would be much better if the levels were larger but the core mechanics were fun and kept you on your toes =]
an interesting "game" i havent really played anything like that before but was an interesting walk through some narrative points, and the animation and execution were flawless so can safely say good job =D
really liked those mechanics, looking forward to a version with graphics :D hit me up if you need anything, thought this was a really cool puzzle platformer, short bursts of fun, great for a mobile/tablet game =]
haha the ending(s) were awesome! awesome choice of visuals too! enjoyed!
i think the concept is cool, i didnt like the length of the level though, felt like a pointless venture after a minute or so, i wasn't getting anywhere, but still cool work for short time =]
making a 3d game in a short period of time is difficult, so grats on taking the challenge! the game concept works, but obviously some of the anims and ai could do with further polish =] damn ai, damn it to hell :P
really enjoyed thius, didn't expect to enjoy it, havent really played anything like this if im honest but was awesome writing and story, i cant complete it though -.-
works well, loved the simple and effective art and awesome audio work! works really well! Also think the concept was cool, well worth more dev time and physics!
how the hell do you code a rewind time function, i enjoyed it because i was completely intrigued, awesome mechanic! simple but fun!
pretty cool, tis the second anti chamber esque game ive played, though this one is alot more polished, and fun, and funny infact!
enjoyable take on asteroids, found it really hard though, i think the only time i won was when the rocks managed to hit themselves out the way! sweet graphics and audio, just wish the pushing was more responsive!
THIS...IS...AWEEESOOOME!
THIS...IS...AWEEESOOOME! i think i spent about twenty minutes just farming lasers, it lagged me out but it was worth the epic pwnage xD
heres a thumbs up!
http://i158.photobucket.com/albums/t105/rf_/YEAAAH.jpg
really liked the simplicity and polish
hey matthias, at the moment the idea is that you have 10 seconds until you explode and you must stop the bombs =]
With a simple "how long can you last" later in dev i aim to have mission objectives and such but for the jam i was just focussing on the ten second counter mechanic! =] Glad you liked the graphics dude!
wow Kristinn i just got 2.30, i relaly need a HS table but i have no idea how to implement one ;) TO GOOGLE! although i can add one now, i will do after judging ^_^
cheers for the comments guys, and hmm, I havent encountered that bug unfortuantely =[
Also i added the timer/score just under the core 10 second countdown so people could post their scores, i mentioned in a comment on here that im not familiar with sql and databases over the net for highscore tables but id be very interested in talking to someone who is familiar, as it is the current plan to get global highscores working
i noticed one fo the jammers had that setup in like 3 hours with gameplay!
I REPRODUCED THE BUG! somehow :P
thanks for the feedback guys i also had the same comments from people playtesting it at home during the dev! about the play area being readable and wtf is the bomb! It was made in the last 20minutes of the jam, it was meant to be a bomb anyway :P deffinately all needs some tlc =]
nice game, only thing id suggest is come kind of health indicator because i was dying but i couldnt tell when i taking damage, how close the enemy had to be so i couldnt learn to survive longer etc
also, how the hell do you kill that boss xD gameplay was fun and interesting i liked the procedural nature of the levels =D
a multiplayer game in a jam! well done on finishing, good level design, fun gameplay and great use of theme 5/5 =D
lol what?
5 starts for humor mood and humor ;)
made me laugh quite a bit GG!
liked the story :P and the graphics were great, i couldnt complete it thought the camera and the controls were really difficult, and you have 10 seconds to learn em at a time, epic learning curve, but still cool entry :D
i dont know where the 10 seconds were, but i liked the game :D
oh it was the radar, ofc, yh that radar was awesome too!
quite a chilled game for something with so many cats dying =[
cool little game though! Just wish wasnt 120 seconds only :P
also, i died straight away!
http://www.ludumdare.com/compo/wp-content/uploads/2013/08/iamboss.jpg