Dungen Dogan's Cursed Crew by Deconstructeam 2013-08-30T10:14:00
Best game design I have seen this year in LD. Really fun and interesting. Good use of theme. Great job.
Foon → Ludum Dare Explorer → Users → NachoDA
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | Black & White & Time | jam | 210 | 3.29 | 3.02 | 3.69 | 3.48 | 3.72 | 2.90 | 3.33 | 3.02 | 63 |
Best game design I have seen this year in LD. Really fun and interesting. Good use of theme. Great job.
Different and so humorous. Nice!
Strange keys distribution. Anyway, nice mechanics and good music choice.
Really a special and good art style. Well done.
The problem is the theme. Anyway, really fun and good choice with the music. Nice easter egg behind the wall!
Fixed! Thanks :)
@Richard Matey, @IHateATMFees, I think you skipped the intro. Thanks anyway!
@evilDan, very useful feedback. Thanks. We know the controls were not the better ones. We will focus on them more next time.
@Dry Tree, adding 2 or more seconds to the red car it will pass away. Substracting them it should be enought too. Also, you can add seconds to the closest car and trigger and accident. Talking about taking the audio from external sites, I haven't seen nothing against that in the jam rules and a lot of games are doing that. I asked for that the first day and the answer was positive.
@SamuelDivinium, It is! We're glad you note it!
@Typedeaf, thanks for the good words. The main problem I think was handle all the stuff in a little place as this one. Some vehicles are hardly playable and it requires a hard work with the iteration and we haven't time to do that :)
@Surrealix, we are sorry but the Windows version has some big problems :(
@Headless Hobo, I tried to find a solution but I couldn't find useful information. What's your OS? Your browser? Graphic card?
@Ithildin, yeah, it's Phil Fish. Thank you for your feedback! :)
@udo, the music is not ours. It's explained in the description above: The music you can hear while you're in the pause menu was made by Peter Gresser and it's called "Skipping Through the Orchestra Pit". It's free use.
@Dry Tree, after you hit play all the oportunities stop until the next turn. Each one is 10 seconds long.
@cafeine, thank you for the feedback! When we decided to allow to rotate the camera, our first thought was do it with the right-click as you say. After this, we note that this don't work in the browser version. If you try it, you can see that it opens some options about the browser not related with the game, so finally we thought [A] and [D] were a better option.
@Brassawiking, well, you are right in some senses. Our biggest problem was that this kind of game should be designed by iterating and, as you know, in 74h you can't do it in this way. We designed it at first glance and we refining it as much as posible.
Very good idea. It fits the theme in a really atractive way. I enjoyed playing it!
Nice! It was challenging!
Cool art style. Fun to play and really challenging :)
Nive job! Very adictive and good music.
I like this kind of games with interesting perspectives. Good art style!
Very nice retro style and good enemies. Well done!
Not a lot of diversity but good music and awesom art. Well done!
Awesome art style. Love the weapons and the enemies. Even the sound it's good. Impresive.
Really awesome music! Weirdly addictive. Very nice work :)
Funny dialogue and very well selected music. I was stupidly nervous the first time I played it.
Red button is some kind of metaphor or something like this? Anyway, well done :)
Awesome job, guys!
I love your interpretation of "You Only Get One". Most people have made a game with one item, one power or something concrete. You used it in a very original and beuty form.
At first, the game seems so hard (maybe a Dark Souls' spin off?), but the more you play the more you realize how to do it better.
Cool and varied graphics!