Certain Defeat by L 2013-08-28T19:51:00
5 stars, obviously. Making the beat of the music vary according to player input was very clever.
Foon → Ludum Dare Explorer → Users → cafeine
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | 10 Seconds: the Ungame | compo | 962 | 2.60 | 2.11 | 2.47 | 2.64 | 1.84 | 2.23 | 3.02 | 2.86 | 85 |
5 stars, obviously. Making the beat of the music vary according to player input was very clever.
Very good, love it!
Your game is really an amazing achievement! I really hope you keep working on it, I'll keep an eye out for it.
Oooh, very clever, love it! The game glitched out in the middle of saying "you win', hilarious.
Very good, love the art style!
Oh yes yes yes. Love the arms flailing around while running! I hope it ends well for the eyefolk, I haven't been able to reach the end yet.
Zen gardening with a katana. Very well executed, great atmosphere, one of the best entries I've seen so far!
Fun and very cute! Good use of QTEs (something I usually hate but here they didn't bother me).
Top notch graphics and sound, physics are a bit wonky, and the game forgets that I have a movement key pressed when transitioning from room to room, but the art style more tham makes up for it. The robot is sooo cute!
I didn't get to hear the audio unfortunately (Firefox 24), but I liked the graphics and the frenetic button-mashing. I like minigames, please make more!
Aaaaah too hard for me. Nice background art!
Very good graphics and animation. Unfortunately I really suck at platformers so I haven't been able to see much :)
Very tense! Loved the casualties count at the end :)
Clever use of texturing, very good mood-setting. I would love to see a longer version.
Nice work, the idea has potential.
Good, I suck at platformers so I haven't been very far but I liked what I saw. Tip: the controls are less friendly for players with non-QWERTY keyboards (my Z key is where the W is on a QWERTY layout), using the X and C keys should work for all keyboard configurations.
Very good graphics, the story is well done. I'm not a fan of the "10s to choose" gimmick, but that's just me, and it's really well-employed here. Congratulations!
Oh yes yes yes, very good! I'd love to see those extra levels you mention in you description.
Also, it's very cool seeing you here, I've been working on and off on a Disaster Fuzz clone (thanks a lot for sharing the schematics by the way).
Best of luck on your new creative endeavors!
Missing MSVCR100D.dll this time (adding it to the zip should work IIRC). Will check back later, this looks interesting!
It works, and it's very good! Nice tension between taking the time to raise strong zombies and avoiding the order's attention.
A suggestion: using WASD to pan the map is a bit unwieldy. Maybe add an option to use middle mouse click + mouse movement to pan the map?
Thumbs up for general weirdness. Weird is good!
Very good! A restart key would be nice. I'd love to see a post-compo version, with more ninja-ish things to do (shuriken throwing?), different enemies and maybe different layouts.
I like your entry, good graphics! IMHO it would have been interesting to have the food supply vary according to external causes (warfare, political instability, insufficient water supply, declining foreign aid), but it's difficult to model properly, especially when you have only 48 hours.
Amazing! Some small details could be improved (right-click to rotate the map, maybe offer the possibility to display the character's chosen path). I'd switch the click order around (click the car then +/-), that confused me a bit. But hell, I'm just nitpicking, this is glorious!
Very good graphics style!
Clever and quite funny, neat graphics and sound effects.
Gah. Very good, very funny but I can't believe how much I suck, never made it past level 2 :D
Nice and surprisingly addictive! I agree it would do well as a mobile game.
Very good! Having to figure out which character to move is a clever idea.
Also, this game is the story of my life :p
Amazing. Videogames often lack intelligent discourse, grindcore and pink backgrounds, thank you for providing all three of them.
Fun, but kind of stressful :)
Brilliant! I especially liked the ending, how you managed to evoke feelings of stage fright in a few short sentences (I was paralyzed by your instructions for a few seconds, ah ah).
The HTML5 audio APIs to enable audio capture and upload are maturing quickly, it will help a lot with this kind of games (having to launch and fiddle with an audio recording program is unfortunately immersion-breaking).
Congratulations!
Your download is missing the assets folder I think.
Ah ah, very clever and to the point.
Five stars for you!
Good! I don't think I've been stalked by cubes before, that was an odd experience :)
Very good for a first game! the playable menu is a clever idea. I like your graphics choice of using simple shapes and primary colours, it works nicely.
Interesting. I'm curious about why you chose precisely these three elements (s*x, m***y,d**gs) in the "ladder" level.
Bravo!
Tense puzzle game. The difficulty curve is a bit weird but I like it actually, it adds to the tension.
Very good, love the art style and the sound effects! We need more games with black hole guns.
Great atmosphere, good dialog, lots of interesting tidbits to find.
Neat! Great abstract graphics, and the soundtrack sets the mood nicely.
Oooooh very good! For maximum brain stimulation I suggest playing this one before Boyfriend Simulator: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=25127
Good surrealistic platformer. The dialog box on death is a bit annoying (though the text in it is entertaining).
Very very cool. Also, I would love to hear some of the effects applied to the soundtrack.
What is the sound of Perlin Noise?
Neat concept!
A bit short but really good. It has all the good design tricks to give the game that "just one more try" quality (immediate restart upon failure, good visual feedback...). Good work on the AI too, the movement patterns are just chaotic enough to make it interesting.
The core is solid, add a few more levels and maybe some twists (like new enemies or fake safes) and you have a pretty good online/mobile game.
Congratulations!
Very good mood setting!
I'm also stuck on the sound puzzle, is it something that require knowledge of the american phone system (i.e. a menu key that is also a number for landlines?)
OK, so I managed to finish the game, I liked it a lot, your writing is very good and the minimalist art style adds a lot to the atmosphere.
The art is very cute and the gameplay intriguing.
Fun endless runner, rather hard and the control take some time to get used to but overall well done.
Neat! The game is quite fun, the theme music is excellent... oh, and I can redefine keys, thanks a ton for that!
Good stuff! Something to keep in mind: players without QWERTY keyboards can't play the game because of the layout.