FoonLudum Dare ExplorerLD25 → Reverse_Shmup

Reverse_Shmup

By earink0

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CategoryRankScoreCount
Innovation1973.23
Fun2473.08
Theme3133.31
Overall5362.69
Graphics5922.31
Coolness102724

Comments

tompanx 2012-12-17 17:18

lol fun

arch-jslin 2012-12-17 17:58

Nice, now I only hope the fighter can actually shoot too. :P

jujule 2012-12-17 19:50

Nice idea. Fits the theme.

mikemacdee 2012-12-18 22:48

pretty great idea, as bare-bones as it is. would really like to see an expanded version.

nathanj439 2012-12-20 00:24

Neat idea.

sclark39 2012-12-21 16:34

Waited in the queue of your download site forever. I'd suggest using Dropbox or something next time.

Cool game. I think giving the "hero" 3 lives was unnecessary since his behavior doesn't seem to change (so the same strategy keeps working). Seemed the easiest strategy was to just make a ton of battleships, and then spawn fighters on the opposite side from him.

Would be cool to see this expanded.

norgg 2012-12-21 16:44

Neat. Would like to see an expanded version of this too, maybe with a time limit or ramped up difficulty. I'd suggest moving the download somewhere without a queue too, was a bit of a pain.

brighterorange 2012-12-25 18:46

The best thing about this is the gameplay balance -- the player acts pretty realistically and it's about the right difficulty to trap him! With some shmup graphics and music and a variety of enemies you'd have a winner. Pretty fun!

gjarble 2012-12-26 16:06

(Note: these comments were made based on playing the game on a Mac using Wine. If you can't replicate these issues in Windows, maybe they were caused on my end by Wine's conversion process- but I usually know when Wine causes problems because the performance is slow or much of the graphics disappear/are cut off. In this case, the game ran fine and looked as it does in your screenshot.)

A solid idea, and with some expansion, I think it'd become a very fun game. In particular, I think it would greatly benefit from some more collision detection. For instance, I noticed that the Battleship can pass through the outer walls and fire from beyond them, presumably out of reach of the Hero's bullets. Also, the Fighters spawn rather quickly when pressing down the mouse button, even if it's only held for a little bit (thus spawning a string when the player might have only intended to spawn one Fighter). I'd recommend changing that so a Fighter can only be spawned if the mouse is not currently over another fighter or something like that- this would also encourage the player to click and drag rather than just spawning in place. Of course, I wouldn't be surprised if you were planning on implementing one or both of these but ran out of time, or if doing so was even what caused the game-breaking bug you mention in the description- collision detection really is a pain. Good job finishing what you did!

rawbits 2013-01-07 23:52

Sorry, I'll not wait for downloads and certainly not sign up for anything. Next time use a service that actually let you download like dropbox.