FoonLudum Dare ExplorerLD29 → Deep Sea Rescue

Deep Sea Rescue

By themaster99

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CategoryRankScoreCount
Theme1513.60
Overall3103.31
Fun3613.00
Innovation3753.00
Graphics4163.27
Audio4932.73
Coolness198922

Comments

holofire 2014-04-29 01:18

Pretty fun game. Sometimes can be challenging to take out the enemies. Great game.

crashbanito 2014-04-29 01:23

Pretty fun little submarine game. I beat it pretty easily without using those items(powerups?).

At the end the pop up that asks you to go back to the menu cannot be clicked as the mouse is no longer visible.

themaster99 2014-04-29 10:21

@CharlieLove

Are you referring to the icons in the lower left? Those indicate the seats you have remaining. And I agree, it's too easy but I didn't have enough time to do any significant level design, I finished with like one minute left.

jacques_le_lezard 2014-04-30 21:23

Oooooh no too short! =) It was cool but why is there only one ennemy?

themaster99 2014-04-30 22:21

There isn't just one enemy! There are five! (5 at all times - if you kill one, another one spawns on the map!)

petey123567 2014-05-02 05:43

Solid game, one quip: unlock the mouse when you show the restart button :)

hartlaboratories 2014-05-03 02:46

Nice particle effects, issues with the mouse as others pointed out too.

cogcomp 2014-05-05 19:01

I liked the control-scheme, this could probably turn into a really cool game!

vilya 2014-05-13 21:53

When you start the game for the first time the mouse pointer gets hidden, but it doesn't unhide after the game ends so clicking on the buttons is very difficult. I'm using Chrome 34 on Windows 7, maybe the problem is specific to one or both of those?

The game itself is pretty decent. It could do with a tutorial to tell you that the capsules are the people you're supposed to rescue, but I figured it out. :-)

The controls felt a bit floaty to me. I guess that's because you're going for that underwater feeling? I think I'd have preferred to have more responsive controls instead.

I wish there were more enemies, but that each one took fewer hits to destroy. To me that'd make it more fun.

Also, make it longer! If the game was longer, I'd have kept on playing longer - because despite all my nitpicking I quite enjoyed it!

jujule 2014-05-14 20:42

I enjoyed floating around, shooting at things; action but at a somewhat slow pace. That actually set a relaxing mood. So I agree with others, make it longer.
Question : since you're using Unity, why not add Mac and Linux versions?
One last thing : the download for the web version took ages, like 20 minutes.

themaster99 2014-05-16 19:20

I didn't add mac and linux versions because they're a minority, and the web build covers them. As far as the download taking a long time, that'd be an issue with dropbox, nothing I can do on my part.

Thanks for all the feedback everyone!