jase 2014-04-28 09:02
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Foon → Ludum Dare Explorer → LD29 → Demonic Reflection
By warwax
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 84 | ||
| Theme | 166 | 3.73 | ||
| Innovation | 299 | 3.44 | ||
| Fun | 312 | 3.33 | ||
| Overall | 425 | 3.31 | ||
| Humor | 431 | 2.61 | ||
| Mood | 770 | 2.75 | ||
| Audio | 828 | 2.21 | ||
| Graphics | 1023 | 2.44 |
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Hello Jase, the URL error is fix.
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Nice concept, although the levels were very easy to solve. The music fits the demonic feeling of the game, but is a bit repetitive after a while.
Nice challenge
Quite like the idea of a dual character underground.
Can't open the link.
Good entry! It wasn't quite hard to figure out how to kill under the ground guy though. The last level was the only one where I made a mistake :)
I liked this game, it was a really cool idea. It really would have benefited from some more levels and more interesting applications of the core game mechanic.
Great job!
Cool concept and well executed!
Nice, I've seen this concept before but not where you have to kill the doppleganger (well, unless you count that part in Tomb Raider...). Would like to see the idea expanded!
Really good level design that introduce the game mechanics. With some more time you can have introduces some moving platforms + other timing enemies. Solid idea!
Hey. The collision detection is based on the entire sprite including transparent parts, which is frustrating when playing.
I liked the mechanics of the game itself and got through about 5 levels. Good job and good idea!
Pretty cool game. Sound effects for jumping would have been nice, and if the collison boxes on the spikes were more forgiving
Perfect concept, controls are a bit difficult.
Interesting mechanic. A slightly more responsive environment would've been nice (animations, visual effects, more sound effects, etc. Don't necessarily need all of them, but one of those would've been good.) Good use of theme.
clever idea!
Cool, clean and fun :)
"Simple et efficace". Good job.
Finished! Great, functional execution of the concept. Your musical loop is a little bit off, and it's repetitive but that's all right for such a short game. A longer version that maintains this one's simplicity while adding more style and visual feedback would be great--in particular, the hitboxes on the spikes make some portions unnecessarily punishing. I'd like to see level design that focused more on planning than difficulty with execution, too.
Still, this is really original for a 48-hour effort. Thanks for the experience!
i love it - very original :)
Nice game. Usually in these types of games you have to keep both characters alive so this was a nice twist. Level design does need some work as you could largely ignore the bottom character and concentrate on keeping the top one alive. Then your natural path to the door would lead to the bottom characters death without having to think much about it.
The game was pretty fun, would have been nice to have a few more levels. Also, occasionally the controls seemed a little unresponsive
Like the background contrast between above and below. Needs a reset level feature; at one point I got stuck and couldn't proceed.
I liked it, although I feel as though it could have been better with more difficult puzzles.
Great idea, shame about the bugs - couldn't get past level2
A little more difficulty would have been good,
But still enjoyed it thoroughly!
I thought this was a great idea, fun to play, and I really enjoed the mood. Some sound fx would have pushed it over the top for me. Great job!
Very cool puzzle. Took me several tries to get through the levels, but well worth it.
I found it to be very fun, It was a good use of the theme, I would have liked to see some player running animation, I think that would make it even better.