FoonLudum Dare ExplorerLD25 → 1,500,000

1,500,000

By joecarrot

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CategoryRankScoreCount
Coolness354
Fun1003.44
Audio1393.12
Humor1503.17
Mood2453.00
Overall2543.19
Graphics4042.83
Innovation4102.75
Theme5102.89

Comments

loren 2012-12-17 04:50

Nice job! Keep going, this was fun. I liked the goat :)

somfunambulist 2012-12-17 04:52

Really solid game, I absolutely love the commander guy who speaks to you. The only major problem I could find is that houses continue to appear during menu screens. They don't proceed, but they build up, basically rendering the game impossible unless you exit the menu really fast.
Overall, great game!

kevlarx 2012-12-17 04:58

Fairly difficult. I dig the idea. Friendly fire :)

chainedlupine 2012-12-17 06:52

Very nice audio and graphics, though it got way too hard for me too quickly.

Awesome comments by your commander, very nice touch.

the-jack 2012-12-17 18:45

Solid. Not sure if I'm a villain, though.

tau7153 2012-12-17 18:48

Interesting, don't really know how it relates to the theme but it's quite fun.

gty 2012-12-17 18:55

I confess I loved this game but I kind of hate the camera shaking while shooting.

joecarrot 2012-12-17 19:14

yeah the camera shake was kind of intended to be jarring. I did it after reading some fancy twitter game devs talking about how cheap an effect it was.

catmoo 2012-12-17 21:58

I really enjoyed it, first game I wasn't sure, but then in the second game it got really good. Although it felt a little pointless being told not to shoot certain ones as you can't fully control the guns when you've got five of them lined up and there happens to be a casualty. I really enjoyed it though! became loads of fun!

dek 2012-12-17 22:01

Really fun game. Loved the gameplay.

soupy 2012-12-18 00:39

Got to the boss, it was really great. The music and sound design was superb. I also really like how the game rules explored villainy. It was really much easier to just create a bullet storm that nothing could survive in, rather than worry too much about killing innocents, which is exactly the problem with US counter-terrorism philosophy. A great example of how a game can make a point without beating you over the head with it.

joecarrot 2012-12-18 01:50

Aw thanks Soup! THat's exactly what I was going for.

haxpor 2012-12-18 18:02

I laugh out when seeing a goat. Really like the force feedback of the gun while shooting.

Just one thing, sometime both civilian and terrorist are spawned at the same position (not exactly but very close). It's hard to aim.

Anyway, nice job :)

joekinley 2012-12-18 21:02

I have no idea what was going on, and unfortunately it was hard to last longer when there was a huge bunch of houses? approaching. But it was really fun to play. It felt pretty good with the movement and the little bounce. Also the music was nice. That commander dude was awesome.

Good work. I liked it while it lasted. And congratulations on finishing your first compo.

adventureislands 2012-12-18 21:06

Really interesting idea and I liked how it portrayed you being the villain, the game was good but there as annoying bug of characters spawning during the gun placing pause.

The commander shouting things was a nice touch.

gritfish 2012-12-22 06:26

I guess you're the villain because eventually it becomes near impossible to not kill civilians?

The boss is incredibly hard - is it actually beatable?

sestren 2012-12-22 22:32

For some reason, I find the music very weirdly fun and cool. Gameplay was very solid and the game was fun to play.

georgebroussard 2012-12-23 10:34

Fun mechanic for shooting, but way too hard. Should spawn things slower and farther apart (not within x units of one another etc). With some polish it could be a nice little shooting gallery type game. Take some time to wrap this in some real narrative context and it could be interesting.

fishbrain 2013-01-05 04:24

Simple, but lots of fun!

azurenimbus 2013-01-05 04:43

Really challenging game, just the way I like it :)

ratking 2013-01-05 12:35

Nice music!
BTW, in Unity you can change every texture to not get compressed by the engine.