FoonLudum Dare ExplorerLD25 → Feed the Towers

Feed the Towers

By finalmirage

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CategoryRankScoreCount
Humor4012.38
Innovation4862.60
Audio5051.95
Fun5502.45
Overall6052.55
Mood6142.27
Theme6162.55
Graphics6642.10
Coolness86739

Comments

zachstronaut 2012-12-17 20:27

I would really like to see where this reverse-tower-defense idea could go. I'm very intrigued.

tim_u 2012-12-18 00:36

I like the concept, but it could use some balance. There is no benefit to spawning anything other than the lowest level creeps since the income payoff is so disparate. The goat was cute.

twilightflandre 2012-12-18 02:26

The concept was fine as a reverse towere defense, unfortunately the creeps were unbalanced. I could just spam the first creep and beat the levels. It has potential though.

quantumryan 2012-12-18 04:19

It was fun. I see what you tried for balance, with lower level creeps giving you less income next go round, but it seems backwards. Like using more expensive creeps should be worth more. Like 3 level 1 creeps are $3, while 1 level 2 creep is $2.

I like the game though, I kept playing. I was playing it like I wanted to beat each level as soon as possible.

Maybe add a creep that does its own shooting.

bitwise-constructs 2012-12-18 04:46

Fun concept, but the creep balance seemed a bit off.

finalmirage 2012-12-18 04:49

I knew balance would be an issue and even with tweaking it throughout the weekend some things slipped through due to lack of playtesting. :) I think if the towers could level up by killing things then it would prevent people from just spamming low level critters because you'd just be making the towers more powerful.

rasmusrn 2012-12-18 18:06

Cool idea, but in practise in doesn't really work for me.

As there's no punishment in just waiting for money, I'm just doing that and send a lot of goats :)

I wonder if waiting for a long time for money is the only way to win the game?

adventureislands 2012-12-18 21:45

Good game. Really interesting idea to reverse the tower defense concept, though like others have said, the balancing is a bit off.

rialgar 2012-12-19 15:26

Nice concept, balancing is difficult. I have some ideas for improvements (not all are new):
1.: make enemies towers get better with each kill, so spamming will only make them stronger and stronger.
2.: make my creeps attack towers and let me get money for damaged / destroyed towers, so strong creeps can get me money in other ways then income
3.: make towers become stronger with time / introduce a time limit, so just sitting around and aggregating money for a long time does not pay off
4.: let me level up my creeps, so they get stronger/faster without becoming much more expensive, but let the ugrade itself be expensive.
5.: limit the maximum amount of money one can has at a time (maybe make this upgradeable, too)

radmars 2012-12-19 17:58

Balance and such have already been stated but my issue here is that it doesn't really address the playing as villain theme. Just reversing the tower defense theme doesn't automatically make you the villain. Just look at the Anomaly Warzone games, you play as the good guy in a reverse TD. The graphics also don't help reinforce which side is good or bad.

coffeeonimal 2012-12-23 15:18

Go goat!
A little stumped by the premise, but fun to play none the less.

soupy 2012-12-30 23:30

I don't feel like I have a lot of control in this game, but I like the idea of reverse tower defense. The best strategy seems to simply be to wait to amass gold and run by the defenses, which isn't particularly engaging.