My Dot World by dlan 2012-04-23T10:13:00
Thanks for playing it ! I got some velocity bugs floating around, but have been too short on time to track them down previously. Thanks for spotting it, will fix that in the next version.
Foon → Ludum Dare Explorer → Users → dlan
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 32 | An Unconventional Weapon | Chara wars! | jam | |||||||||||
| 2013 | 27 | 10 Seconds | Chrono Switch | jam | 220 | 3.27 | 3.00 | 3.67 | 3.16 | 3.73 | 2.48 | 2.63 | 3.20 | 57 | |
| 2012 | 24 | Evolution | Kittens vs Evolution | compo | 493 | 2.75 | 2.92 | 2.67 | 2.08 | 2.50 | 22 | ||||
| 2012 | 23 | Tiny World | My Dot World | compo | 628 | 2.67 | 2.44 | 2.33 | 2.72 | 2.56 | 2.82 | 2.62 | 26 |
Thanks for playing it ! I got some velocity bugs floating around, but have been too short on time to track them down previously. Thanks for spotting it, will fix that in the next version.
@Puzzlem00n
there is a bug when you kill your opponents from bottom to top, rather than from top to bottom. that come from the joy of adding features at the last minutes :/
I couldn't run it on win7 x64, it give me a runtime error 11, division by zero. I played it on a win xp virtual machine. I really like the mood of the game, very diablo-y. I liked how character abilities allow for different strats, that's break the usual monotony you could have in action - rpg.
The idea of combining sliding and jumping is nice, but the game is too hard. Too bad, would like to enjoy jumping over cactus a little more :) The pixel art style is a good fit for the game, good job on that.
Really great graphics and animation. It's impressive what you manage to made in 48 hours ! What missing is really a cheerful, jungle like music to give it a good mood. the controls are really slick, feel very natural to play. My mains grip are the movement speed that is too high after the second evolution, making the character harder to keep on platform. I also encountered a bug where I got stuck on top of the Left most pillar while climbing it. otherwise, good job !
Interesting idea, the world feel a little empty at the start, but with enough imagination, the concept can take you anywhere :) You could definitely expand on it to make something cool. I got a bug when trying to make an object with a space in the name, it only recognize the first word when using the command "look at".
Really well made, the difficulty curve ramp up nicely. The game concept seem simple on the surface, but you manage to execute it really well. My only grip is the lack of alternative key layout for us, non qwerty keyboard user :) I played with the arrow keys, but the jump key was too far to reach.
really impressive, the mood of the game is just perfect, and the various "trapped" box add a nice tension to the game, keeping you on your toes. I noticed a minor glitch with the ambient sound loop, you can hear when it restart, which break the immersion a little :)
glad you liked the idea, it implementation has been a roller coaster :) About the replay option in the game over screen, we didn't manage to add it in time. maybe I will add it in a post jam version.
Thanks for playing it, guys! I have uploaded an updated version with a restart option on game over.
@Starspell It's possible the game lagging on some configuration, I haven't made extensive optimization. the last version should be a little better performance wise.
@iterative deepening Having a two player version could be fun :) It would probably change the gameplay a bit, since one character depend on the other to move, but that something to try out.
Really great usage of the theme, I especially liked how you control the levels platform through time. I played it on ubuntu, and it work well, I have been able to made it to the end, few graphical glitches here and there (but it could be a driver issue on my side).
My golem never showed up on screen, no matter which character I choose. I also got some glitch with the command selection, instead of text I got some weird artifact. The game concept is interesting, It just need some additional commands/contents to get better.