FoonLudum Dare ExplorerLD24 → Chrysalis Choice

Chrysalis Choice

By keyboardthrashingfactory

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CategoryRankScoreCount
Coolness362
Audio953.34
Graphics2303.29
Mood2802.80
Innovation3322.94
Theme3802.88
Overall5392.68
Humor6231.04
Fun7251.74

Comments

dadeyemi 2012-08-27 08:48

This didn't make any sense to me so I haven't voted, how do your actions make a difference and is there any method to the choice you make?

natnobrains 2012-08-27 09:04

I don't really get what I was supposed to be doing, but the graphics and audio were nice :)

juaxix 2012-08-27 09:33

Is this a game?

my-milked-eek 2012-08-27 20:58

I had no idea what I was doing. Did not rate.

38leinad 2012-08-27 21:00

a very art-like game. i did not know what i was doing, but i continued doing it because it was quiet relaxing and interesting. nice music.

foxfiesta 2012-08-27 21:11

Very abstract. While I was playing I was wondering what was the sense, what represented gauges.
And I think that's your goal. So, yeah. 5/5 for me.

levelbylevel 2012-08-27 21:17

Liked the graphics and sound, but didn't really understand it as a game concept.

nizan 2012-08-27 21:29

No real goal for a game, and a bit too random without meaning for an art-piece in my opinion. Well presented, and lovely audio however. Pleasant.

toby 2012-08-27 21:30

At some point I couldn't see where I am going anymore - so many rectangles ...but nice mood

vordux 2012-08-27 21:33

I too like to take acid and make games.

ollie 2012-08-27 22:12

I like the idea but there's no real win or lose state. I get the message that you were going for though so it communicated that effectively.

The music set the mood well too, so I carried on 'playing' past the point of 'getting it' just because of that

vilya 2012-08-28 12:28

I tried the web link, but unfortunately I'm on a linux machine at the moment and there's no Unity Player available for it. I'll try again from my windows machine when I get home.

buttercupsaiyan 2012-08-28 21:10

I feel sad to say this, but I don't think I get this game at all.

I collected squares, but I'm not seeing a consequence from my actions. I like the upward branching motion at the start... maybe this needs some text to give everything some ramification.

diki 2012-08-29 00:06

Not really a game per se, but a very nice approach to the theme. I wonder if a slightly more involved system - with more functions than just 'attaching', putting more weight on player intent, having the growth assemble less randomly - would already remedy the perceived lack of control over the results. But then again, it could also destroy the beautiful simplicity...

cappelnord 2012-08-29 18:01

I think it's great

krides 2012-08-29 23:42

omg what is going on in this game I don't even—

galman 2012-08-30 20:03

Nice something, it's not a game but definitely something.

yettatore 2012-09-03 00:17

Although the meaning of the game is not understood very clearly, it's nice to play. Good art work.

cracky 2012-09-08 03:28

Beuatiful, but as others have said. Not really a game.

deepnight 2012-09-08 20:05

I played it for 5 minutes, didn't get the point...

chuchino 2012-09-12 00:38

The music was pleasant. Initially I didn't see much reason to not just hold down one of the arrow keys, since Darwin was too slow and my choice of path didn't seem to have any meaningful impact on anything. After a while of switching between holding down arrow keys and not pressing anything, I realized the game probably wasn't going to end so I quit.

amidos2006 2012-09-15 11:28

Liked the music and graphics and overall mood and the idea but I can't understand what are the bars mean (down bars) and choices what does it change just shape or what but nice I like the mood and idea of choices :) but what I noticed that the game after sometime became very fast and choose random choices if I didnt choose anything which increase the left bar and when I choose it increase the right bar? is that correct :)