ghostonline 2013-08-26 09:51
Interesting take on rewind and fast forward. Took a while to get the hang of tricking the reaper, but that did not spoil the fun.
Foon → Ludum Dare Explorer → LD27 → Time well spent
By t1
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 235 | 3.45 | ||
| Theme | 243 | 3.50 | ||
| Humor | 286 | 2.76 | ||
| Fun | 531 | 2.95 | ||
| Overall | 610 | 3.00 | ||
| Mood | 686 | 2.56 | ||
| Graphics | 846 | 2.40 | ||
| Coolness | 1528 | 33 |
Interesting take on rewind and fast forward. Took a while to get the hang of tricking the reaper, but that did not spoil the fun.
A neat idea, and a pretty decent execution of it to boot. Good work. :)
Crazy mechanic! I enjoyed that :)
Original and funny game. Second-to-last level really got me thinking. Does a very good job of teaching player how to play without any text. I have one minor nitpick as a left-handed person - arrow keys should be supported alongside wasd. One of the best applications of the theme I've seen so far!
I always loved "time bending" games :) Thanks for the fun ;)
Absolutely brilliant, the concept is just brilliant, really really liked it
Melts my brain. Really good!
Death stalks you at every turn. There it is. DEEAAAAAAAAAAAAATTTTTHHHH!!
I got stuck a few times trying to round a corner, and sometimes Death went faster after I'd rewind for a little bit and I didn't understand why.
BUT all the << || >> was well done, and I wish this had been longer so I could have more time to explore and develop time -related techniques. Great job!
takes a while to get the hang of it but once u done it is crazy fun
Sounds didn't work for me (I take from OpenAL32.dll that there is sounds?). Nevertheless, 5/5 in innovation!
Reminds me of Braid.
Thanks for all the feedback! I'm happy to hear people like it :)
@lalanl
The idea was that death should always reach you at the 10th second. So if you increase the distance, it's speed will adjust accordingly, so that it can catch up to you in time.
@manabreak
I had plans for sound, but in the end i didn't have enough time to add any. The .dll is there just in case some leftover code might be including something.
I loved the ":D"
I like the time limit limitation. But it was really hard! Is the second level beatable?
@nicotr014
Yes, all levels are beatable :) If you're having trouble in the second level, I'm guessing the mechanics might be a bit unintuitive and hard to figure out. The idea in most levels is that you don't have enough time to get all the items in one go, so you must rewind to get the other items (you don't lose items you already picked up during the rewind). Also use the fact that death doesn't move during the rewind to your advantage. Basically most of the levels can be beat this way, apart from a few which use a bit different mechanics.
Can't play windows games :-(
@jomomomo
:C
Since it's opengl I guess i could try rewriting the main file that handles window creation and user input specifically for linux and try compiling something. Can't promise anything though, me no sudo long time.
If you're on a mac however, i can't do anything at the moment :D
Woha, really interesting use of time manipulation "magic". Took a while to understand how it works, maybe some "tutorial" levels to teach the mechanic to the player can be a good addition!