lanoiadimuu 2012-12-17 15:50
I failed each level at least 10 times, thanks for making them all available a start.
It is very difficult to make blue thingies to do what I want them to do without dying or angering the evil boss.
Foon → Ludum Dare Explorer → LD25 → In good heart
By pighead10
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 69 | ||
| Innovation | 71 | 3.69 | ||
| Audio | 221 | 2.88 | ||
| Theme | 271 | 3.43 | ||
| Fun | 302 | 2.97 | ||
| Overall | 371 | 2.97 | ||
| Humor | 386 | 2.46 | ||
| Mood | 409 | 2.70 | ||
| Graphics | 507 | 2.57 |
I failed each level at least 10 times, thanks for making them all available a start.
It is very difficult to make blue thingies to do what I want them to do without dying or angering the evil boss.
Difficult. Kinda confusing. Pretty fun. He kept raging at me :( Stopping your evil overlord doesn't make you see like the villian, so theme-- unfortunately. Graphics are nice, quite funny too. Good job!
lanoiadimuu: did you complete them in the end?
Really cool concept. The music is also great! But it is a bit difficult ;)
Took me a while to figure out what was going on (had to go read the instructions, but managed not to have to resort to the playthrough) but was pretty interesting once I'd figured it out, enough that I completed all 3 levels anyway.
I think if you labelled the bars ingame somehow and let the player know why they'd got game over it'd make it possible to learn to win without having to give up and read the instructions.
Difficult, but fun :) . The concept was neat. The background art could be improved (But the characters are fine) . Also, putting in the "game over" screen why the player failed would be a good idea !
Nice concept, but really difficult!
For some reason after beating the third level it said I failed. Fun game. I really hate the stupid overlord getting on my case when I try to just do my job (poorly). Cool concept and nicely executed.
Funny game! I liked the idea and you executed it very well. I thought the difficulty where just perfect.
Well done!
Difficult and kinda confusing but fun :D Nice concept :)
Yeah, I agree with the confusing comments. It was also difficult to get the enemies/good guys to do what I wanted them to do.
Very nice idea, felt good to be the villain. This concept is a real winner.
A bit hard to understand at first but it become very fun.
Definitely a good play, enjoyed the innovation on this but the sounds got really really jarring at points. Awesome stuff! :D
A bit confusing at first but very cool concept. I like it. :)
Interesting gameplay, but not intuitive. Many typos in the instructions, and the formatting made understanding them difficult.
Typos in the instructions? This will not do! Maybe I should write them earlier than 1.30am
Having carefully looked, I cannot find any typos in the instructions!
I like the concept, and completed the levels :). There is quite some randomness to the events, like the "enemies" killing each other, or refusing to shoot. With some polish you can make a really fun puzzle game with this!
I like the idea a lot. :D However, it's so hard! I managed the first level, but while I could figure out what to do in the others, managing it was difficult. Still, I'd like to see what you could do with this idea given more time. :)
Quite fun once understood, so I feel obliged to rate high. However, you need MUCH better conveyance if you want the average player to be able to get into it the way you want.
I couldn't figure out the mechanics unfortunately. I managed to kind of get it, but after 10 minutes, and still I can't get it to work right. Next game, make it more simple! :S
very cool concept and very fun, aven if difficult :P
Like your take on the theme! Very confusing, though, even with the in-game help. I was victim multiple times to a bug where if I hold down the mouse a little too long when selecting a level, the boss would say "are you trying to miss them?" instead of the objective. The graphics were also kind of misleading in some cases: like that the TNT in level 2 explodes when touched, but in level 3 you (and enemies) can push it. With a more gradual ramp in difficulty (tutorial levels?) and more consistency between levels, though, this game could be pretty neat.
Very creative idea to play a kind of double agent. I won level 1 and 2 but the last one is too difficult for me, because I get shot down. Moving the TNT through the room feels a bit "rough".
Next time, you should try to guide the player by playing instead of giving him text to read. A mistake, which I always do, too :)
Villain being villainous towards other villains...Cool idea! Quite hard though :P
It was way too hard, there are too many ways to lose.