FoonLudum Dare ExplorerLD21 → Bubba's Escape

Bubba's Escape

By puffee

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CategoryRankScoreCount
Community403.44
Fun533.44
Overall563.56
Innovation603.63
Graphics833.50
Audio963.06
Theme1243.38
Coolness1444
Humor2471.86

Comments

tnelsond 2011-08-22 19:24

It's kinda hard to tell what order to play the levels in, is it left to right or top to bottom? Besides that it's a good game. Gave up at the level in the screenshot.

tnelsond 2011-08-22 19:24

It's kinda hard to tell what order to play the levels in, is it left to right or top to bottom? Besides that it's a good game. Gave up at the level in the screenshot. I especially like the Linux support.

puffee 2011-08-22 20:16

Well there isn't a strict order to play the levels, but the top-left level is by far the easiest one and kind of works as "introduction".

And thanks for the comment

deraj 2011-08-23 03:47

Congratulations on a great game! It took me a little while to realize I could move the red objects (presumably dynamite) to blow up blocks, but once I did realize this, I couldn't stop playing!

puffee 2011-08-23 10:34

Thanks for the comment.

Yeah I should've added some sort of instructions to the game, but hopefully people can figure it out without too much of an effort, as there's relatively few objects in game.

wally2069 2011-08-23 19:03

Once I figured out how to play it was easy to blow through these levels. Very creative and would enjoy seeing more of this in the future.

nuria 2011-08-25 02:32

Great concept! Simple to play, addictive, fun. Probably the LD21 game I've enjoyed the most so far. Congrats! :D

puffee 2011-08-25 10:48

Thank you very much for your nice comments!

I have some plans on improving the game (actually quite major changes), tho I will rewrite the code from scratch as the code is just way too messy to start playing with.

cosmologicon 2011-08-27 17:09

Good job! Sliding block puzzles are nothing new, but the dynamite added some new layers to the classic formula. I'm kind of big on puzzle design, and I would have liked to see puzzles with fewer blocks. 6 blocks is plenty to make a very challenging sliding block puzzle requiring 30-40 moves, and the number of blocks are small enough for the player to wrap their head around, so they come away with a better appreciation of the solution. With 15 or 20 blocks, there's no way, there are so many billions of possible permutations of those blocks. But like I said, good job!

puffee 2011-08-27 21:55

Thank you for your comment.

Yeah one part that I was able to give too little attention due to the time limit was the level design (which ofc makes or breaks puzzle games) which was bit of a shame.

But for the post-compo version I will definitely give level design the time it deserves and requires =)

rudy 2011-08-28 08:01

Love the concept. Although this is more of a "build your own level" theme. Nice graphics, dig the style.

dogbomb 2011-08-28 14:13

Cool style and a nice take on this type of sliding block puzzle. Took me a while to figure it out at first - and it'd be neat to see a "guideline" and walk-animation when you move the protagonist. Fun times.

barigorokarl 2011-08-28 17:20

It dies after I blew up something ... :( Otherwise great concept!

puffee 2011-08-28 17:25

Thanks for the comments!

@barigorokari: Thats odd, which version (Win/Linux) were you running, were there any error messages in stderr ?

The testing of the Windows version was somewhat limited as I had hard time running it inside VM without 3d acceleration.

summaky 2011-09-12 19:25

Great concept, indeed. I echo the comment that this game needs some instructions on the first level, as I was there staring and moving blocks waiting for Bubba to move himself or something :-)

puffee 2011-11-24 18:37

Gosh, has been a while. I'm still working on the post-compo version of the game. I pretty much have the design laid down, some code and lots of graphics done, but it has been pretty hectic at work causing me to have only little time and "strenght" to work on this project.

But I promise it'll get done sooner or later!