croze 2013-12-16 04:19
I just felt like I was sitting there clicking the tower every round, once you have the right timing you really can't lose.
Foon → Ludum Dare Explorer → LD28 → You Only Get One: TOWER DEFENSE
By tklovert
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 59 | ||
| Theme | 125 | 3.59 | ||
| Audio | 458 | 2.61 | ||
| Innovation | 550 | 2.83 | ||
| Humor | 597 | 2.00 | ||
| Fun | 728 | 2.52 | ||
| Overall | 802 | 2.62 | ||
| Mood | 817 | 2.26 | ||
| Graphics | 959 | 1.79 |
I just felt like I was sitting there clicking the tower every round, once you have the right timing you really can't lose.
Urghhhhhh, I want to play this so badddd, but I'm on a mac? Is there any chance that you're going to port this? (Porting is allowed even after the 48 hours)
Hitting the enemy just felt too random.
Great take on the theme and a nice idea for game play. The game itself ended up being a little repetitive in the end. Nice work though.
Very cool idea for the theme! I do agree with the other comments that once you get an idea of the timing, you don't really need to move anymore and just end up focusing on clicking.
Yeah that was kind of a problem. The game picks up a WHOLE lot around level 10 once the enemies start taking more hits. Also, as levels go by there are also more enemies and they spawn faster, but the slow start leaves a lot to be desired.
I probably should have made the game only 25 levels instead of 50, but it's tough without any real time to spend on testing. Oh well :).
The game mechanics don't make a whole lot of sense. It's faster to re-place your tower rather than waiting for it to fire again, and you can just click on the current spot and it will fire again. The bullets could use tracking of some sort. Pretty boring after a while.
Sorry you didn't like it! It says in the beginning that you can click the tower again once the timer is done to shoot again (which is totally a feature and not a bug... yeahh).
Best theme idea i've seen so far.
This game is quite difficult at the later levels, but it's still fun, especially when you get a badass upgraded tower. Sometimes the directions that the tower fired in seemed a bit bad, but apart from that it was a pretty good game! I can see how it could get a bit repetitive after a while, but I'm not really sure how that could be fixed given the theme.
This is a fantastic idea, and I think with more work it could be a fantastic game. Letting players click the tower every so often to fire again makes it more active, which is cool, but aiming is difficult.
I think you created a new genre here!
A little bit tedious but the basic tower defense mechanics were well implemented. I wish I had more granular control over tower placement
only one tower in a tower defense is a nice idea, directions were asymetric and make it difficult
I liked it but you should put a background,without the game feels empty
Fun take on tower defense, certainly one of the stronger entries. More content would've been enjoyable: particularly more upgrades.
I was able to make it to level 20 by never upgrading my direction. I found that most of the time, direction upgrades severely decreased the amount of the path I could cover with bullets, even though they did add additional bullets.
Same idea as mine :) However, we are idling a lot, it would be great if we can use our mouse to collect money from monsters, using spell or whatever.
Also, this direction upgrade does not worth anything since you don't have any control of it. You should have kept the axis direction so we can still be able to aim ;)
Masadow, that's a great idea with collecting money instead of idling. I wish I'd thought of that when I was making mine.
Oh well.
I think we both had the best idea hands down :P. Looking forward to your submission next year.
Nice game but direction upgrade makes it a little bit hard :S