torcado194 2013-12-16 05:55
interesting concept! got 1160 first try. nice job!
Foon → Ludum Dare Explorer → LD28 → YOGOB
By sprawl
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 75 | ||
| Innovation | 331 | 3.15 | ||
| Theme | 451 | 2.97 | ||
| Audio | 505 | 2.50 | ||
| Humor | 693 | 1.81 | ||
| Mood | 817 | 2.26 | ||
| Fun | 824 | 2.36 | ||
| Overall | 908 | 2.44 | ||
| Graphics | 937 | 1.90 |
interesting concept! got 1160 first try. nice job!
This game could use better explanation of mechanics.
Simple but nice.
Don't take this the wrong way, but with some better art and some animations this could have been a really great game. I though it was just going to be fighting, but the timed purchases and inn visits worked pretty well.
At start it was quite weird and I didn't get it, but when I did, it became quite fun, actually. I got about 900 points I think.
This is a clever idea that was a bit confusing to start with but then became clearer. I like the simplicity of a Yes/No response to every event. The upcoming event text should be larger and more prominent and the stats display is also a bit small. A good fun game when you get into it.
Wording could be condensed on the events, i.e. " -X HP, +Y Gold" otherwise an interesting concept. Not super exciting in its current iteration, seems a bit slow paced.
Clever, love the concept. Art and sound were basic, but it was an interestingly cookie-clicker esque slip into flow.
Simple but interesting. It was fun for a short period of time, then it got boring quite fast due to the lack of content. Furthermore I think you did a great job as it was your first time using Unity.. *applauds* Good job on that man!
Hmmm, haha, a little confusing to start out. And perhaps not the most dynamic game in the lot, but it kept my attention longer than most. Great music!
Given that there is only one input, there could be some consequence on clicking during certain parts, or benefits for clicking earlier/later on others. Overall a decent game, good job!
Concept is very good ! UI design is not so good, I didn't get the point of the game at the beginning. You should consider placing the event text in the middle of the screen with a decreasing bar to see how much time left you have to decide ! The game would be awesome then !
It's already been said, but I feel adding animations would have really made this game. Still a fun experience though.
I just sat there left clicking and things just happened... lol.. But overall, could be a good game if you keep on working on it! ;)
Considering you had to learn not only Unity but also C#, this was nice! With a little more work and polish, I think it'd be very interesting to play. Well done!
Nice job! The gameplay is currently quite linear, but with a few twists (shops perhaps?) it could be really good. I already like the take on the theme.
I had lots of fun with this. It's a good blend of stat balancing and blind guessing / luck-pushing. Here's hoping I see more one-button games revolving around life-or-death impulse purchases, in the future. :D
Haha nice, I love the idea of a one-button rpg!
The event information should have been in an easier place to read; I found I had to split my vision from reading to the view, which kept me confused for a short bit. Nice idea for a one-button game!
I like it. Good use of the theme. Nice entry.
The way the game is presented made it difficult for me to understand what I was doing. Interesting idea that could use a bit of polish.
It will be interesting to see where you take this once you master Unity.
Only 985, but I love easy-to-play game :)
5/5 for fun!