FoonLudum Dare ExplorerLD37 → One Room Quest

One Room Quest

By nonsako

View on Wayback Machine

CategoryRankScoreCount
Coolness170510

Comments

cole-and-jordan-studios 2016-12-13 16:55

Nice job! I couldn't understand how the spawning system worked; I was able to spawn a few slimes and a guy but after I couldn't figure out how to spawn more. I tried walking around a bunch but that didn't seem to do anything. Without music it's also strangely quiet. The pixel art was cool though. All around though, nicely done!

springogeek 2016-12-13 20:43

I like the concept behind this. Once I figured out that I was summoning creatures using items, and that walking around restores HP, I started to really enjoy it. Unfortunately I got a runtime error when i bought the sword, so I don't know how I would have done. But very slick game play, since you say you had no time :)

That 'hit' noise is quite uncomfortable unfortunately.

impbox 2016-12-14 14:28

Took me a while to figure out the summoning, but wasn't able to get past the second monster. Are items unlimited?

qbicfeet 2016-12-14 15:25

Very interesting take on the dungeon crawler concept, I like it! Some of the enemies, like the wizard, feel a bit too tough, as I died by getting swarmed by his summons more than a few times.

alfadur 2016-12-15 23:20

Quite a bit of potential here, too bad the item crafting didn't make it. Looks nice too, given the limited space, the peasant's sprite still has quite a bit of character. :)