konh 2016-12-12 05:37
Very retro game :)
Foon → Ludum Dare Explorer → LD37 → keturi
By mitkus
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Fun | 55 | 3.88 | ||
| Overall | 107 | 3.72 | ||
| Graphics | 233 | 3.38 | ||
| Mood | 279 | 3.17 | ||
| Audio | 291 | 2.87 | ||
| Innovation | 331 | 3.10 | ||
| Humor | 357 | 2.25 | ||
| Theme | 570 | 2.67 | ||
| Coolness | 1037 | 42 |
Very retro game :)
The game was very sharp, I liked the rogelike action a lot, specially without the option to skip turns.
That said, the game could have used a little bit more feedback. Sometimes I was surprised that my weapon had more charges than I expected, probably because I picked up a powerup that I had not seen. So maybe a blip or flash when you picked up a powerup would have been great. Also, it was not very clear what the different monsters were capable of -- maybe you need to telegraph their abilities a bit more to the player.
Roguelikes are all about information :-)
Great game, though!
Very fun! Its like superhot!
I like this a lot, there are a lot of good design calls, and the art and sound has a nice cohesive feel.
I enjoyed the amount that you let me discover mechanics for myself. When a game is this small, I like when it gets extra value out of letting you experiment to discover the rules as opposed to a hand-holdy tutorial.
Being unable to pass turns to let enemies come to me forced me to think ahead a bit more, as opposed to just bumping dudes, and the weapon charges gave it that classic RL feeling of "should I spend resources here or avoid the fight?" Many rooms I just carved enough of a path through to escape, but in others I would expend resources to clear and then harvest everything. The multiple exits from the room was also interesting - a nice fault-tolerant design that saves you from impossible RNG situations in a jam!
So good feel, lots of good design calls, and nothing that got in my way. Great job!
Is there a real ending, or have I won if I get past the numbered levels to where it just says "the room"? My strongest "build" was with the wand, I really enjoyed that feeling.
Really enjoyed the retro style of this game, and the dificult of this was on point. Really loved this, great job!
To pkenney - yeah, you can actually win by doing something in "the room". Thanks for comments everyone!
Despite the simplistic art, the gameplay had quite a bit of depth to it! The mechanics were quite engaging, and it had a strategy-puzzle feel to it. Very good entry, well done!
Really liked the depth of the movement mechanic, trying to lure guys in so you could strike them without being hit was quite challenging! The simple yet clear art was nice too. Great job!
Nice mini rogue-like. Simple. but kept me replay after replay to see new weapons :-)
Always been interested in doing a pico-8 project myself. Good tension in each room. I had some problems knowing how many times I could attack before my weapon broke. Also couldnt tell the difference between the sword and the pick axe. Some more contrasting colors might make it easier to see what is in the room.
Absolute lovely style and feel to the game.
A very fun, polished game, good work!
Also, good to see fellow countrymen participating in LD.
Really cool. First PICO game I've seen for this jam. How many levels are there?
Again a tiny thingie! I love tiny pieces like this one. The bastards got me, but I won't give up!
I love it. Its simple, but elegant. I made it to room 15 or something before i found enemies immune to the crossbow, and I didn't realise until too late.
*favourites in splore*
It's nice! Crossbow is cheated xD
Great game. It feels really well-designed, focused and cohesive. Great choice with the zugzwang making you think things through a bit. I wasn't sure what difference the blue enemies made.
The weapon system -- I'm not sure how it works. Sometimes it seems the weapon didn't use a charge when it should, or that I'd automatically get another weapon after exhausting one. Maybe I'm imagining things.
My record is room 11, but I will be revisiting because I want to see the rest of the game. I've only found the sword and the laser pickaxe so far.
Nice roguelike, I thought the progression was really solid. Was unsure about the different weapons, seems the bow is always better than the sword? I saw the other weapon but didn't manage to pick it up. Enjoyable!
Very simple yet satisfying roguelike. I like the weapons mechanics and how they force you to really think ahead.
Wait, the white dots are ammo?! THIS CHANGES EVERYTHING.
Thanks you for comments everyone!
To answer your questions:
@BoneDaddy - there are only 16 rooms. It makes the game kind of short, but I like being able to beat it in 10 minutes, there's not that much content after all!
@springogeek - enemies immune to crossbow sounds like a bug. At least I didn't intend to make them immune and never encountered it myself. Please tell me if you see them again! Or was it a guy with red eyes? He's not immune, just a bit more ... persistent.
@rogual - blue enemies charge your weapon up. Hope knowing that helps to clear up weapon confusion!
@impbox - yeah, the weapons get somewhat better over time. Usually I tend to use sword in rooms 2-7, then crossbow in ~8-13, then the last weapon. There's still plenty of situations where you're out of charges and it makes sense to pick up a weaker weapon though.
Very nice! It is interesting to investigate how each weapon works. Not sure I understood how enemies differ each other. Good luck!
I'm a big fan of roguelike games, and this is very fun! The weapon mechanic is cool.
I really enjoy this one, great job!
A nice pico-8 entry :) It was quite difficult and I found the pickaxe but I didn't really figure out what I needed to do with it.
I ran into a runtime error once, probably should have taken a screenshot of it for you... woops :/
I'd say it's a solid roguelike with simple yet hard to master controls and mechanics. Although I never did understand how to properly use the staff, nor how exactly durability worked as it seemed to go down randomly sometimes.
I managed to make a screenshot of the runtime error, if it can help: http://i.imgur.com/ItdtPpV.png
206 steps! A nice little game with a good learning curve and difficult but not too punishing. Good that you can move diagonally :-) The weapon mechanics end up working well, they’re pretty balanced (though after some runs I stopped taking the sword and just rushed through until I got the crossbow). It’s maybe missing some visual or audio feedback in some situations; for instance, when a character moves, you could render the sprite at intermediate positions for one or two frames, so that it’s more obvious which way they moved. I had also trouble understanding whether I was having any effect on the new character in the last room.
There was also a minor bug when my character would sometime spawn over a wall.
Really impressive how deep the strategy is with such simple mechanics. Way to keep to simple and not too challenging. Was a really fun compo entry.
That was pretty fun! It'd be cool to see if there could be ways to delay enemies so that you can kill them more easily. But still, congratulations on a good game!
Fantastic job! It might have been nice to have a "don't do anything for one turn" so I could hit the enemies first, but other than that, a really solid game! I really enjoyed it!
~josefnpat
Nice combination of puzzle and roguelike genres, thanks!
Really nice little game! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :) https://youtu.be/_uiGr8frPv8
I never thought this made by pico8. It really good game to play... :)
Really cool little game! It's a lot more complex than you may think when you first see it.