Escape the Room by akai_0okami 2016-12-14T02:05:00
Pretty simple game, there's not too much too much to talk about, and that's not neccesarily good.
Foon → Ludum Dare Explorer → Users → oultrox
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 44 | Your life is currency | 👥 | Pit King | jam | 67 | 4.05 | 4.09 | 3.23 | 3.67 | 4.34 | 3.68 | 3.10 | 3.89 | |
| 2017 | 38 | A Small World | 👥 | Sucker Munch | jam | ||||||||||
| 2016 | 37 | One room | Code Red | jam | 83 | 3.94 | 3.77 | 3.00 | 2.38 | 4.24 | 2.70 | 3.97 | 36 |
Pretty simple game, there's not too much too much to talk about, and that's not neccesarily good.
Great entry and pretty original, at first I didn't get it but after trying 3-4 times I got the idea of the game haha. pretty cool, one question tho, you tried my game 'Code red', and you left some great feedback (thank you for that!) but I'm curious, did you tried the post-jam fixed version or the actual entry?
Zee, thanks for answering in the game entry! I'm glad that the polished version you found it much better, and the climbing key changing could be a nice idea, right now you just could use W or S (or arrow keys up and down) and we thought that was more intuitive, but your approach with the grab could actually work pretty well! I'll file that idea. cheers men and good luck with the results!
The gameplay is fine but doesn't feel so natural at all, there's something nice about the game that kept me playing and it's the amount of characters, although the lizard feels almost the same as the rat but with more range, cool game, wouldn't play it again though.
Wish I would turn instantly instead of rotating, it turned out surprisingly moody, graphics didn't feel well though.
Cerno_B,
Totally agreed with you, controls were not the best, and controller support it's a must in this genre, but we had no time to implement more stuff! you could check out the post-jam version in itch.io for more polished controls (2 control schemes and shift it's not for run anymore!)
@Zee, thank you so much for your feedback and your kind words.
I totally agree with you, I should had implemented more hints in-game but sadly we didn't have enough time for that, however, the post-jam version (that has 1 week of developtment, rather than only 72 hours) has some good features about the hints about the controls, another control scheme, and more bugfixes and collision polishments.
Jesus crhist is mousy bourne
The sound was awful to be honest, I didn't really enjoy the graphics, gameplay was fine.
Pretty chill but I would've prefered graphics to be pixel perfect, I like the style though, wish font would be more pixelated too!
This entry is really good, the gameplay was very interesting and well done.
The concept is pretty nice, and it looks nice too, but the movement of the character bugs me because he moves way too much, making it hard to react well.
Oh my god the polishing this game had is enormous, I didn't know how to destroy things though, but everything is so well done to the time given, excelent entry well done!
Heya, good game! it would be nice if you add some description about what should the player do in the game or something like that.
Really damn polished for a jam game, very simple but addictive game mechanics, your definitel yearned some good score here, everything fits perfectly!
Really great entry, loving artstyle, spikes were annoying to deal with though.
I liked how the controls were tried to be put, but I think a trust button that wasn't on the analog stick would've done a much better job, since sometimes turning requires you to be moving while turning the stick is really hard to manage well, taking that aside I somehow really liked the game, reminded me a lot of old PS1 games graphically and that's charming :)
I really loved this entry, the art was decent for a jam although could be better, Fear level was annoying as hell, humor and mood were spot on. Please keep on going making games like this, it could be easily translated into a platforming adventure with better visuals.
It was a pretty fun game, I liked the overall experience. One thing I didn't like was the lack of deacceleration, didn't really made me feel I was moving a planet, innovation isn't that big since it's pretty much agar.io with another aesthetic. One thing I did like a lot was the mood and the music, that made it entertaining! Good entry nonetheless
I really loved this entry, playing it was so much fun. The controls felt tight, the animations felt pretty good, the ending was hilarious, the sound was pretty decent, you guys won my General 5 stars, innovation wasn't that big but gameplay definitely had variety. By the way, I'm the Sucker Munch's artist, you can toggle sound in the esc key menu :)
@koni Thanks for all your feedback, here's the game's programmer, wanted to let you know that probably most of the flickering was due to a resolution issue in the itch.io visualizer itself, I've modified it, and altho it's kinda big now, it should visualize much better (it will still have some flickering due to some issues I have with the Camera withing the engine tho.)
Thank you for all the kind comment guys! We surely tried our best within the time we got. :D