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markten

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMoCo
201637One roomRobovac Simulator 2k16jam5103.252.953.103.892.603.423.1642

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by markten

LD37 — One room

Seasonal Affective Disorder by Mine10blox 2016-12-14T02:23:00

I think it's a decent idea. I couldn't make it to the end because I kept falling through the ground. I did see the hints at the theme though.

Escape the Room by akai_0okami 2016-12-14T16:26:00

I was disappointed to see you didn't get to finish much of the game. I used to have a blast playing through the many room escapes that came out during the Flash era.

Andi's Moving Company by babyjeans 2016-12-14T18:08:00

Great concept and good consistent art style. I wasn't coordinated enough to make much money. It almost felt like it was supposed to be a multiplayer game with two people on one keyboard.

The Bloodbath by Aster0id2000 2016-12-14T20:19:00

Fun game. I like that the "bosses" drop health. Weapon drops seemed well timed.

Robovac Simulator 2k16 by markten 2016-12-17T16:05:00

@edve98 SDL2 recommends against static compilation and does not provide runtime libs for Linux. It recommends that users acquire the libs from their package manager. I may try to compile the libs myself in order to include them in the release at some point.

Code Red by oultrox 2016-12-14T17:57:00

Very well done. Using the scientists as a health item is a fun mechanic.

A Fortress Of Ash by C98k 2016-12-14T15:34:00

I enjoyed this take on a time management game. I felt that not knowing what each object did added to the experience. I was caught by surprise because I thought it was going to be a game with a slow pace. You kind of have to rush around losing sanity like the character.

The mood could be greatly enhanced by some ambient music. It's a little sterile without sound.

Hanging Out by VanderHum 2016-12-14T17:39:00

This felt like a SIGGRAPH presentation or something from the demo scene. Would have been nice to have more interactivity, but the graphics and mood are definitely unique. Music fit well too.

LDCLMBR - Classic First Person shooter with exploration/adventure elements. by MichaelBrune 2016-12-14T02:36:00

I gave it points for humor because every time I died I expected to start over again, but I instead spawned into the same room. I had a blast trying to fend off the huge horde that had accumulated.

Can into space by Ogniok 2016-12-14T15:58:00

I enjoyed playing a couple quick games. There have been games similar to this, but what I like is that you added more management to each node that is captured. It adds a lot more depth to the gameplay. I think it would be fun to see maybe one or two unit types if you decide to add more to it.

My only negative criticism is that it was hard to change planets. I had to spin my scroll wheel several times so it took me a while to figure out how it worked.

AREA 51 by Megalink 2016-12-14T18:31:00

Fun game. A little challenging, but I was able to get to the end. Reminded me a little of Total Carnage in some ways. I wasn't a fan of having to reclear rooms, but since the health items were multiuse, it made up for it. Felt complete.

Block Tower Mayhem by legoaisu 2016-12-14T15:36:00

I tried to play but the executable produces the error, "There should be 'BlockTowerMayhem_Data'
folder next to the executable"

Gravity Set Me Free by Darthone 2016-12-14T16:56:00

Not my cup of tea, but you have the best a e s t h e t i c of all the games I have played so far. Music really sets the mood and being locked into the simple gameplay reflects the character's condition.

Great Collapse by Khaoz_Fang 2016-12-14T02:08:00

The base mechanic is an interesting idea, but as others have said, it could use some tweaking. The high amount of health and abundance of bullets make movement seem unnecessary.

Escape Your Room by AthelGS 2016-12-14T16:42:00

Good effort for your first compo. Every time you make something, you learn something, so you get faster and have a better codebase to work with next time.

That computer gave me flashbacks to my childhood.

One room Ninja by indrkl 2016-12-14T20:36:00

I like the game, but I couldn't help but feel that I was fighting the controls rather than the levels.