geckoo1337 2016-12-12 20:10
Great casual game with a clean asthetic and a fun gameplay. Really addictive. Well done ++
Foon → Ludum Dare Explorer → LD37 → Vaultum
By skullpixel
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Audio | 275 | 3.36 | ||
| Fun | 291 | 3.41 | ||
| Innovation | 405 | 3.18 | ||
| Graphics | 434 | 3.50 | ||
| Theme | 469 | 3.55 | ||
| Overall | 526 | 3.23 | ||
| Mood | 551 | 3.11 | ||
| Humor | 587 | 2.11 | ||
| Coolness | 938 | 45 |
Great casual game with a clean asthetic and a fun gameplay. Really addictive. Well done ++
Loved the bouncing bullets. Felt really smooth to play.
Nice and relaxing game :)
Simple game, but it does the work.
The concept is pretty nice, and it looks nice too, but the movement of the character bugs me because he moves way too much, making it hard to react well.
simplistic and repetitive game. is a one room but don't have menu, game feel or anithing else
really nice game! I like the art style and the gameplay is simple but well created.
Nice bit of arcade fun. I especially liked the bullet bounce mechanic--it really makes you think before you shoot!
After a while, the gameplay started to feel a touch repetitive, but maybe I didn't survive long enough to see the next enemy type or boss or something!
Good job! :)
Very nice idea, but it could've used some more variation to the robots when it comes to speed, the amount of enemies per screen and how many times the bullets bounce, e.g. it could start with one bounce, then two bounces, up to three bounces. It took me a while to realize that we move on a grid (not too long though) and the reason it took me quite some time is because of how slow the main character transitions between grid cells. If you'd make it change lanes as fast as the reaction time of the player it would have improved the game by a ton! The art style although simple is effective and the music/sfx are pretty cool. I've found a little exploit on the game which made me get as many points as I wanted easily by just standing on the top and shooting the robots on sight: https://drive.google.com/open?id=0Bx0c3z7vuchURVNoc1ljQjFsSmM
Interesting concept, though I found it very difficult to get more than one or two enemies.
There are also 2 different fullscreen buttons (one on the itch.io embed and one in the Unity webgl export). You should probably try to set it up so that you only need one.
Haha awesome, the concept is simple, easy to know, hard to master. There is some good gamefeel ideas and I love the bullet interception and bounce and how the game restarts super smoothly. One of the most fun I've played so far.
Felt a little floaty to play and it's a little exploitable, overall pretty entertaining.
The art style is really cool. Moving never seems worth it, but that could be fixed easily
Really enjoyable gameplay but it was fairly easy to cheese the game by shooting the enemies just as they entered. The bouncing bullets was a great effect that surprised me when I noticed it. Very nice art and music.
Pretty good game but a bit too hard for me! But overall very well done!
Simple yet challenging game. Well done!
Simple, well made game! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :) https://youtu.be/anJNAp7E9kc
It's a bit too easy to camp the enemies right where they spawn, but damn if that thing isn't fun and well made. Love the bullet bouncing off the wall, it makes for pretty ectic (in a good way) gameplay!