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Evidently
Evidently
By jamioflan
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 3 | 64 | | |
| Humor | 27 | 3.71 | | |
| Fun | 104 | 3.42 | | |
| Overall | 104 | 3.52 | | |
| Theme | 199 | 3.35 | | |
| Graphics | 249 | 3.23 | | |
| Mood | 289 | 2.79 | | |
| Innovation | 442 | 2.68 | | |
| Audio | 487 | 2.03 | | |
Comments
Nice; an excellent twist on a rather vague concept that has generated far too many not quite working one dimensional representations of multidimensional concepts. Your direction was simple; a self mocking concept, some pointless violence and a ton of gore.
I especially like Insanity mode; it's a nice reward for the gameplay, not least because attaining it requires you to vary your play style, and the progression of achievements (even if simple) is an admirable feature.
depp
2012-08-27 10:33
This made me laugh harder than anything in recent memory. Reminds me of the "Darwinicide" game also in this compo.
I loved how the archeologist use even the police car to put an evidence to safe!
sanguine
2012-08-27 10:46
Haha, this is a really funny game. I like the graphics and it just plays well.
It was pretty fun, slighty slow paced though, until eventually turning into a huge police chase.
The fun feels a tad underpowered and slow which drags down the experience a bit.
The gameplay is fun, but it would be better if it was faster (and it's not very well optimized, I had low FPS)
And the graphics are good !
Really fun to play, I had to drag myself away to review the next entry :-) Love the gibs, they contribute to the overall look.
ponte
2012-08-27 12:37
Excellent take on the theme.
vordux
2012-08-27 12:44
A hilarious concept, you captured elements of what your were trying to portray rather well. This is one I'll be showing my friends.
folis
2012-08-27 13:55
It was a nice little game, and kept me entertained for a good while! Would play again!
datw
2012-08-27 14:25
The game is really innovative, but it could be a little faster (or easier).
turnip
2012-08-27 14:26
27/08/2012 15:25:00.950 [0x0-0x560560].com.apple.JarLauncher: Exception in thread "main" java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path
any ideas on how to get it to work for me?
Exception in thread "main" java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1758)
at java.lang.Runtime.loadLibrary0(Runtime.java:823)
at java.lang.System.loadLibrary(System.java:1045)
at org.lwjgl.Sys$1.run(Sys.java:72)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:65)
at org.lwjgl.Sys.loadLibrary(Sys.java:81)
at org.lwjgl.Sys.<clinit>(Sys.java:98)
at org.lwjgl.opengl.Display.<clinit>(Display.java:132)
at org.flan.LD.Game.initScreen(Game.java:149)
at org.flan.LD.Game.main(Game.java:30)
robotic
2012-08-27 15:09
Fun game ! A bit slow but original imo and lulzy ^^
ripatti
2012-08-27 15:16
Funny game. Good idea, but evolution there is mentioned in passing. So difficult control for me.
mattrix
2012-08-27 15:21
Awesome game. Felt surprisingly strategic actually. Insane mode came at just the right time when I was starting to get a little bored!
Jeremias
2012-08-27 15:27
Very nice way to get the theme and funny too :D I liked how the policemen shot the archaeologists down.
I think the speed of shooting is too slow or there are too many archaeologists spawning. And the powerups like faster shooting are too rarely. Are you going to make a post-compo version?
Great fun, the sound is a little annoying though
datw
2012-08-27 17:12
As a side note, the window size was bigger than my screen, so I couldn't see the evidence bar.
maxium
2012-08-28 10:10
Whatever you do, don't hold spacebar+an arrow key
Can't play due to "no lwjgl in java.library.path" (OS X) which is sad because this game is like the sequel to my game, plot wise.
jovoc
2012-08-30 05:17
Silly and amusing. There were some fun, unexpected surprises like using the police to shoot the archaeologists. Nice take on the theme.
kmad
2012-09-01 18:22
Great little gory game and a funny approach to the theme. Well done.
walt
2012-09-03 18:10
nicely polished feel, great humor.
gabriel
2012-09-16 06:08
Very fun and funny indeed! :D
I liked the fact that the archeologists arrive by car and the car works as a barrier for the player's shoots. It's an elegant, naturally evolving difficulty mechanism. Good work!
n0ax
2012-12-02 18:57
Looks quite fun but could you please include the linux and macosx natives inside the package so this game is playable on mac and linux
-thanks n0ax