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Keepers of The Harmony
Keepers of The Harmony
By chunkyguy
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| Category | Rank | Score | Count |
|
|---|
| Coolness | 858 | 32 | | |
Comments
Crashed on launch due to
Dyld Error Message:
Library not loaded: @executable_path/../Frameworks/SFML.framework/Versions/2.0.0/SFML
Referenced from: /Users/USER/Downloads/Evolution.app/Contents/MacOS/Evolution
Reason: image not found
brucef
2012-08-27 05:36
crashed on launch for me too.
"Check with the developer to make sure Evolution works with this version of OS X."
I'm running Mountain Lion.
I'm sorry for that, I tested on two Macs both running Mountain Lion. I guess the problem was with SFML libraries not linked. I've updated the build please try it now, it should work. If it doesn't you can also inform me directly at twitter:
https://twitter.com/chunkyguy.
Thanks
crashes on lion too
I'm taking a look at the crash, in the meantime you can install SFML on your system.
http://www.sfml-dev.org/download/2.0-rc/SFML-2.0-rc-osx.pkg
No mac
willx
2012-08-28 20:38
osx?
Typo. Fixed.
turnip
2012-08-28 22:15
It's been ages since I made a Mac app, but can't you bundle the library inside the app?
I tried embedding private frameworks and it's running perfectly on my test machines, but people are still reporting about the crash. And this is my first time ever making an App for Mac OS X, maybe from next time onwards I'll be more smarter :)
tehskull
2012-08-28 22:38
I hope a Windows or Web Build is coming soon.
pythong
2012-08-30 10:47
crashed on snow leopard too:
Identifier: com.whackylabs.Evolution
Version: ??? (???)
Code Type: X86-64 (Native)
Parent Process: launchd [143]
Date/Time: 2012-08-30 12:45:20.204 +0200
OS Version: Mac OS X 10.6.8 (10K549)
Report Version: 6
Interval Since Last Report: 8250789 sec
Crashes Since Last Report: 12
Per-App Crashes Since Last Report: 4
Anonymous UUID: <-removed this->
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0xfffffffffffffff8
Crashed Thread: Unknown
Backtrace not available
Unknown thread crashed with X86 Thread State (64-bit):
rax: 0x0000000000000055 rbx: 0x0000000000000000 rcx: 0x0000000000000000 rdx: 0x0000000000000000
rdi: 0x0000000000000000 rsi: 0x0000000000000000 rbp: 0x0000000000000000 rsp: 0x0000000000000000
r8: 0x0000000000000000 r9: 0x0000000000000000 r10: 0x0000000000000000 r11: 0x0000000000000000
r12: 0x0000000000000000 r13: 0x0000000000000000 r14: 0x0000000000000000 r15: 0x0000000000000000
rip: 0x00007fff5fc01028 rfl: 0x0000000000010203 cr2: 0xfffffffffffffff8
Binary images description not available
brucef
2012-08-31 15:00
Seems to be working for me now! I'm on mountain lion, the first time it opened it said I needed X11, and so I clicked a button and installed it, and now it runs!
Cool idea for a game! The thing that I don't really like is the interaction that I (the player) have with the game world is so limited with only one action, it would be cool to have more ways to affect(effect?) the population of the different organisms. Well Done though! glad i could get it running
That's a huge relief. I'm trying to redo it with Processing. I've no idea why it asked for X11. Maybe SFML is using it. Lesson learned from this year's event, write your own OpenGL engine using.
Actually the reason why kept only action is because I'll probably do this game for mobile devices, where less interaction is good
The barrier to installing and getting this game running was too much for me. Stuff really needs to run out of the box for a comp like this.
derosa
2012-09-01 16:01
I ran the web version properly. I liked the concept, although too much text at the beginning. I liked the idea of keeping the species equilibrated. Thanks!
Very simple. Too bad that species are just squares not some sprites.