alanzucconi 2013-12-16 04:49
Cool idea! :D
Foon → Ludum Dare Explorer → LD28 → Only One Life Each
By msquirrel
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Fun | 446 | 2.93 | ||
| Theme | 570 | 2.73 | ||
| Innovation | 648 | 2.67 | ||
| Graphics | 737 | 2.44 | ||
| Overall | 754 | 2.69 | ||
| Coolness | 1479 | 28 |
Cool idea! :D
The gameplay is a bit weird, and i couldn't figure what to do in the first 5mins. Maybe more instructions. Cool idea though.
Nice idea, but imo the difficulty starts off too high. Would have been nice to start with some less deadly puzzles, or at least not reset back to the beginning when you die.
turnip - the original idea would be that each mechanic (like button or wall stwitch) would have a small easy level to start and it would build up to more complex levels, unfortunately, I ran out of time to make all the levels I had wanted.
need help can't get out of the first room :) ?
windWalkerranger, use the knight to pick up the rock, place it on the switch :)
oh god, how did I fail that! I am really getting old :( It was a nice setup, but too difficult to enjoy. Definately will wait for the post-compo version.
Good fun, difficult but good. really enjoyed:)
The concept was interesting, but the difficult was unfair. You would often times lose half your health on an enemy you had no way of knowing would be there. Having to start over from the beginning each time did not help. Also you forgot to make the enemies' line of sight invisible.
Cool idea, but quite unforgiving. It would be nice to start from the next room once you get there, rather than having to beat the first one again.
I couldn't get past the second room, as the mage would only fire to the left, and so I couldn't hit the switch on the right
scoobyben, the mage's fire depends on where your mouse is :)
Ah, ok. In which case I would've put the switch character buttton somewhere nearer to the left hand - I found it very tricky to use wasd, right arrow key and the mouse all at once
A little bit hard but it's awesome! :D
Like the idea pretty much ! As it was said, the difficulty starts too high :( But nice job !
Thanks for the feedback Guys, might work on a post compo version over my Christmas Break. :)
This is nice concept but feels uncomplete. It's bad to be killed while reading - like in the second room where you're on fire right away.
Yeah, It was a bit incomplete, the text was added in 5 minutes prior to deadline so there was some form of in game instruction. No time to fix it so you couldn't get killed