FoonLudum Dare ExplorerLD28 → Only One Life Each

Only One Life Each

By msquirrel

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CategoryRankScoreCount
Fun4462.93
Theme5702.73
Innovation6482.67
Graphics7372.44
Overall7542.69
Coolness147928

Comments

alanzucconi 2013-12-16 04:49

Cool idea! :D

latfoued 2013-12-16 14:08

The gameplay is a bit weird, and i couldn't figure what to do in the first 5mins. Maybe more instructions. Cool idea though.

turnip 2013-12-16 14:10

Nice idea, but imo the difficulty starts off too high. Would have been nice to start with some less deadly puzzles, or at least not reset back to the beginning when you die.

msquirrel 2013-12-16 14:12

turnip - the original idea would be that each mechanic (like button or wall stwitch) would have a small easy level to start and it would build up to more complex levels, unfortunately, I ran out of time to make all the levels I had wanted.

windwalkerranger 2013-12-16 15:01

need help can't get out of the first room :) ?

msquirrel 2013-12-16 15:11

windWalkerranger, use the knight to pick up the rock, place it on the switch :)

windwalkerranger 2013-12-16 15:14

oh god, how did I fail that! I am really getting old :( It was a nice setup, but too difficult to enjoy. Definately will wait for the post-compo version.

senordiablo 2013-12-16 19:26

Good fun, difficult but good. really enjoyed:)

superpokeunicorn 2013-12-16 23:09

The concept was interesting, but the difficult was unfair. You would often times lose half your health on an enemy you had no way of knowing would be there. Having to start over from the beginning each time did not help. Also you forgot to make the enemies' line of sight invisible.

scoobyben 2013-12-16 23:12

Cool idea, but quite unforgiving. It would be nice to start from the next room once you get there, rather than having to beat the first one again.

I couldn't get past the second room, as the mage would only fire to the left, and so I couldn't hit the switch on the right

msquirrel 2013-12-17 07:57

scoobyben, the mage's fire depends on where your mouse is :)

scoobyben 2013-12-17 11:36

Ah, ok. In which case I would've put the switch character buttton somewhere nearer to the left hand - I found it very tricky to use wasd, right arrow key and the mouse all at once

glovecat 2013-12-19 11:05

A little bit hard but it's awesome! :D

ekilibr 2013-12-20 12:27

Like the idea pretty much ! As it was said, the difficulty starts too high :( But nice job !

msquirrel 2013-12-20 18:55

Thanks for the feedback Guys, might work on a post compo version over my Christmas Break. :)

foul 2013-12-28 12:01

This is nice concept but feels uncomplete. It's bad to be killed while reading - like in the second room where you're on fire right away.

msquirrel 2014-01-02 00:47

Yeah, It was a bit incomplete, the text was added in 5 minutes prior to deadline so there was some form of in game instruction. No time to fix it so you couldn't get killed