Camouflage by kirill 2012-08-28T10:51:00
I really enjoyed that and (as others have said) a great implementation of the theme. That image of the bug drowning was priceless. I let out quite a cackle of laughter upon seeing that the first time. Pure Ludum Dare funnies.
LD35 — Shapeshift (21)
Morphing Maria by Frozen Fractal 2016-05-06T11:54:00
Played it through to the end and enjoyed it. Almost gave up early thinking "it's just another sokoban game" but ended up sticking it out and enjoyed some of the later levels. They were nicely designed and challenging without being annoying. Nice job.
SHAPE☆SHIFT by KaiClavier 2016-05-03T11:52:00
This took some perseverance to figure out what was going on but it was worth it in the end. I gave up on the 'revive the enemy' jumping puzzle which was a really nice idea but I was finding it frustrating to execute it.
Loved the jazzy music too.
Shifty Seamus by BlennosoftGames 2016-04-29T11:57:00
The level design was nice on this. I felt it slowly ramping up in difficulty quite nicely and was challenging without being annoying.
Loading... by unoion 2016-04-22T12:09:00
Love the idea that you're playing the loading bar. Sadly I couldn't even do the first one.
Beyond Human by Martin Enderleit 2016-04-22T12:01:00
It's a simple concept that does the job quite well. I found the physics a bit slippery but I actually wanted more levels when it was done so it's certainly on the right tracks.
Black Lines by duh 2016-04-22T11:56:00
I really like the idea that bumping yourself scores points rather than just distance. It's a simple risk reward that works.
Shape Jumper by muumeroinen 2016-04-21T11:52:00
On about the fourth go it clicked and I got 827. I like the simple art, the controls are easy to get used to and the challenge level is just right.
SLAM_SHIFT by Udell Games 2016-04-20T12:19:00
It feels like a complete game (not something made in a weekend) which is great. I like the switching between craft and ball modes. However I really struggled with the control of the craft and was constantly restarting. I think a few tweaks to handling and camera could make all the difference.
Ovid Debt by Madzinah 2016-04-20T12:12:00
Looks like we both went for the same implementation of the theme. I think there's a few others out there too.
A great job for your first ludum dare.
reshapybius by psychonull 2016-04-20T12:07:00
I love how clean, polished and finished this feels. Simple design well executed.
Walking Simulator by Arskiainen 2016-04-19T12:19:00
I really like your take on shapeshifting and I loved the fall anim.
The Big Fist by matt beckett 2016-04-19T12:04:00
Loved it. Simple idea, nicely executed and some smart level design considering it's only one ability to work with. I'd definitely play more of this if you expanded upon it
Size Matters by Benn 2016-04-18T11:10:00
I really like your implementation of the theme and whilst it was difficult I did persevere for quite a while so it's doing it's job.
I had to give up on the screen with the red blocks moving from right to left. So hard.
Troop 35 by Aaants 2016-04-18T11:02:00
The presentation and mood of this is lovely.
ShiftSword by SkullPixel 2016-04-18T10:54:00
I too, really really liked the little morphing animations of the weapons. My highest score was 15 but I ended up resorting to just continually firing arrows as the sword seemed too slow and the shield often got me killed.
I think with a bit of tweaking on the speeds and strength of the weapons this could be really addictive.
ShapeShift Runner by martymon 2016-04-18T09:56:00
I really like the idea behind this and actually found myself zoning in quite a bit while playing. The collision felt a bit wobbly at times and I found it enough of a challenge just to keep the ball alive but I enjoyed it. Sadly my best score was a measly 8 and that ended when I seemed to run out of squares. I think I need more practice. One more go.
Bortman by Rscar 2016-04-18T09:48:00
This felt really well rounded. I was getting a feel for the arc of my arrows and it was really satisfying to place a perfect, single arrow.
The changing into a bird felt a bit arbitrary but I enjoyed myself along the way so I don't think it matters that much.
Photagogue by ChuiGum 2016-04-18T09:39:00
Yep, I too saw the dino punching blog post and wanted to play. However, I'm just getting a blank screen or a link to google.
I'll try again later.
Blue Moon by Mark Smith 2016-04-18T09:37:00
Haha, I was going to say it was a bit pedestrian until I found my first hunter and crapped my pants. I got 49/100 before the swines shot me out of the sky.
Movement was a little ropey (this fish was painfully slow) but the objective and challenge seemed to be balanced just right. I like the touches like sound of the bullets zipping by you and it looks quite nice.
I really enjoyed it.
QUADRISIC by oal 2016-04-18T09:28:00
602 was my best. I wasn't actually sure what determined how many neighbouring cells were selected as it seemed to choose some neighbours but not all.
It was a shame there wasn't any sound as the general presentation was otherwise really nice. You got that puzzle game visual feedback right.
I was also just about to submit my rating when I suddenly felt an urge for one more go (and improved my score) so it's clearly worked.
Down the Drain by nopogo 2016-04-18T09:02:00
I played it to the end which is always a good sign. My final time was 2:57.084 though I don't think I felt the urge to go back and beat it.
The controls and collision felt a little too stiff to really satisfy but there's a solid idea in there. Popping up out of the water to land on dry land (like a penguin) was kinda satisfying so I'd love to do more stuff like that.
The game was pretty light on instructions but I managed just fine so it would suggest it's fairly intuitive which is good stuff.
Well done.