2016-04-18 01:28
a little hard but really good game
Foon → Ludum Dare Explorer → LD35 → Size Matters
By bennuk
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 10 | 4.21 | ||
| Innovation | 22 | 4.21 | ||
| Fun | 6 | 4.25 | ||
| Theme | 4 | 4.46 | ||
| Audio | 153 | 3.41 | ||
| Graphics | 455 | 3.04 | ||
| Coolness | 1350 | 45 |
a little hard but really good game
Quite a challenge and fits the theme very well.
Good job
I really like your implementation of the theme and whilst it was difficult I did persevere for quite a while so it's doing it's job.
I had to give up on the screen with the red blocks moving from right to left. So hard.
Awesome - can't say more!
When is Operator Overload on Greenlight?
Super great compo entry! I enjoyed figuring out how to use my shape abilities to platform in different ways. There were a few puzzles that ramped up pretty quickly, where I understood what I had to do but didn't have a safe place to practice the actual twitch skill of pulling it off (sometimes the arrow keys and wasd would conflate in my brain when trying to do a tricky move under time pressure). For example, the first room with moving lava, I understood that I needed to grow tall and then shrink the air, but couldn't practice this effectively. If you keep working on this, I'd suggest focusing on ways a person can train themselves before being stuck in a place where they cannot practice. I think you did a good job of getting a lot of mileage out of a short number of possible inputs, like it wasn't just about shape matching, I had to play around and see how the shifting affected my movement, which was great. Nice work!
VICTORY!!!
It was really hard, but so so good. The controls definitely took some time to getting used to, but it was so worth it. There were so many aha moments! Especially when climbing the walls. I would have had no idea how I would try and teach that to the player, but I felt like I naturally figured it out in the level, and that was a very fun moment. I also liked figuring out how to jump over the lava blocks.
Very very very nice job on this!!! Super clever. :)
A clear take on the theme, and a well put together game. Well done!
Nice stage design, a little bit challenge but not too hard. Just need patient and practice. Excellent!
Nice job, very challenging
Ufff those two last lava levels were so difficult. I would like to see more ice levels :P It is a very very very well done job for compo. Nice done.
learning curve is pretty good until think it was the 5th level with all the scrolling blocks. Still really awesome I loved the vertical moving with the the changing width to hold the position. Like a wierd love child of tetris and ninja warrior.
80 is maximum points to get Innovation: 4/10 Fun: 5/10
Theme: 6/10
Graphics: 3/10
Audio: 4/10
Humor: 0/10
Mood: 0/10
Coolness: 4/10
Overall: 26/80
Good Game
Great game with a real innovative mechanics. Some levels are really clever and I burnt my brain so as to solve them. Minimalist aesthetic - we focus only on gameplay. Well done ++
Aggh! couldn't pass the scrolling blocks stage. it's ridicurously hard, to do RUN + UP KEY + JUMP & DOWN KEY to hurdle the block and do it again... or, am I wrong?
Good job anyway.
Controlling an object's movement and dimensions simultaneously brilliantly allows for new sets of button combinations, which are exploited requiring the player to rewire their brain and relearn platformers.
I've seen nothing like it before. Remarkable game.
Very good. I felt like Jake from Adventure time as I played through. Short and sweet, only the right to left lavablocks slowed me down. I'd play a longer version
Super fun but also super challenging! I love it. Well done.
Awesome game ! Very fresh idea, very fun, good realization, good progression... well done :)
Very good game, I like it ! It was a challenge every stage ! I would like to see soon the next version !!!