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ShapeShift Runner
ShapeShift Runner
By martymon
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Innovation | 155 | 3.68 | | |
| Theme | 315 | 3.59 | | |
| Overall | 489 | 3.19 | | |
| Fun | 494 | 3.09 | | |
| Graphics | 763 | 2.45 | | |
| Coolness | 1483 | 41 | | |
Comments
wumpus
2016-04-18 09:56
I really like the idea behind this and actually found myself zoning in quite a bit while playing. The collision felt a bit wobbly at times and I found it enough of a challenge just to keep the ball alive but I enjoyed it. Sadly my best score was a measly 8 and that ended when I seemed to run out of squares. I think I need more practice. One more go.
rscar
2016-04-18 13:41
I enjoyed it! I'm a fan of the simplicity. I found the "wall ride" thing where you could ride up the left side of blocks, not sure if this was intentional or not. Good detailing with the camera shake.
there was the weird bug where the cubes are not spawned after a score of about 28.. I still liked the game and it was fun!
tomvert
2016-04-18 19:26
Great ! It's fun to manipulate and innovative :)
rcrmn
2016-04-18 22:16
It's good, the physics might need a bit of work but it was fun
pretty neat mechanics, takes a bit to learn them but with good payoff!
ogre
2016-04-20 06:25
Good idea, physics feel a little weird. Would really like to play something with the stretch mechanic a little more polished.
The collision is a bit weird, but a fun game nonetheless. Great work! :)
mieeh
2016-04-21 17:49
Wow really hard game but kinda fun too. Cool mechanic. Work.
martymon
2016-04-21 18:12
Thanks for playing all. Also thanks for the feedback, I've tried to address some of the weird physics, hopefully it feels a little better now. I've also removed the "wall climb" bug... :)
I love the mechanics. Nice entry.
I love the mechanics. Nice entry. Trying using this link to embed itch.io to the ludumdare site: https://itch.io/game/upload-embed/63293
jin47
2016-04-22 19:21
Great game. I am really bad at this game actually but good job anyway !!
tegu
2016-04-22 19:49
Modifying platforms is an interesting approach. What made it more difficult was that the score was not based progressing but breaking the platforms instead. So you cannot just avoid everything. The movement is quite funky as well, for example, lifting the ball. It's also a difficulty factor that if you get stuck against a wall, you move backwards on the screen and cannot recover. Less room for mistakes. Overall, quite a difficult game.
For some reason, occasionally the platforms stopped appearing preventing further progress.
The idea was certainly innovative, though the execution needs a bit of polish and balancing. For example, once I get shoved a bit to the left, I can't seem to retain my original position (I even tried pushing ball to the right by widening a wall, but either I failed to do so, or it's not possible). Also, I'm not sure if the random platforms generation gives any guarantee that some segment will be possible to complete (guess it's not really easy to determine that, huh? ^^') which is essential for a fair, skill-based endless runner (as opposed to luck-based one). That aside, mechanics themselves seemed to work properly, and visuals are good, too.
In general, solid entry, though I feel it could really use some balancing.
jacic
2016-04-26 22:00
A cool idea, but the randomness can make it difficult to succeed on a particular run.
Really nice implementation of the theme! Clever to reward the player by breaking the bricks, led at least me to play a little more recklessly. ;)
Nice work!
Awesome idea!! Very simple and so funny!! Great work with the "shapeshift" concept.
madk
2016-04-30 17:46
Nice idea, but the physics are wonky and hard to predict.
2016-04-30 22:33
Nice idea, I can see this one a good candidate for a casual public transport games ;)