FoonLudum Dare ExplorerLD23 → Tiny Tempers

Tiny Tempers

By bezza

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CategoryRankScoreCount
Audio3012.79
Theme3143.25
Innovation3553.10
Humor5392.00
Mood5712.47
Overall6042.70
Fun6802.35
Graphics6822.40
Coolness87432

Comments

robashton 2012-04-23 10:38

For a "non-polished" game, this is quite pleasant to drift around on, I skipped the reading instructions bit to begin with and flew into the sun - but eventually got to the space bit where you're supposed to destroy turrets/shields.

Aiming is a bit iffy, but overall I can see what you were trying to do and I like it

sdwil2k5 2012-04-23 10:40

Was nice to be able to travel between planets and explore the surface. Cool concept.

I did have a lock-up crash on web version when firing at a turret from directly above looking down on the second planet.

true-valhalla 2012-04-23 10:40

If the action was a bit more satisfying this would probably be a lot of fun! Good job overall.

emongev 2012-04-24 05:38

Well made, simple graphics, and overall fun. Just one main comment: i HATED the flying controls :P

bezza 2012-04-25 00:40

Thank you for all the kind words and criticism, I'll be sure to take it all on board!

I'm aware of the bug that causes crashing but unfortunately I ran out of time and couldn't fix it before submitting, sorry about that.

robcozzens 2012-04-25 05:28

Cool idea.

catman 2012-04-25 10:03

Nice a dead, I'd like a bit more attention to controls and graphics! Keep working on it! :)

catman 2012-04-25 10:05

I meant "idea"!

crazyheckman 2012-04-27 00:45

I liked it a lot, wish it had a little more depth in the visual and control aspect. The game's a really good start.

omaha 2012-04-27 19:06

I really enjoyed running around on the surface of the planets, but I couldn't get used to the controls when flying. I also couldn't seem to actually hit one of the tinies.

Pretty neat idea.

kevinworkman 2012-05-02 02:07

I like the concept of having the freedom to get in your ship and attempt different goals on different planets in whatever order you want. With some polish and some organization of the objectives, this could be quite a fun little game.

samwoakley 2012-05-04 16:50

Nice idea. Some more graphical input would have made a game that looked and played great, but still! Also, maybe some more info on what we're supposed to do at first..

valeour 2012-05-06 22:31

Very interesting and nice, not entirely fun, but not without merit. Would definitely be worth working more on though, would be much more enjoyable. Good job!

trylle 2012-05-12 13:52

While the concept is sound, the current implementation is quite frustrating. I suppose you're probably aware of these issues, but here goes anyway:

After I get out of the ship and start touching tinies (that sounds wrong:), it's a nightmare trying to find my ship again (at least we've got R). It also took me quite a while to figure out how to kill the tinies even though the description does point you in the right direction (shooting them with your ship is ineffective) - I started stomping them with the ship initially. :D I really would have liked some kind of indication of progress when shooting things, as well (health bars?). Being able to strafe with the ship would be very useful for dodging attacks while being able to do attacks yourself. It'd also be more fun if I had a higher rate of firing (at the cost of less damage per hit). Planets appear to be moving in orbits, I think, but if you're going to have that, then gravity should affect my ship as well so that I don't have to constantly catch up with them. Also, I must have been terribly unlucky and have unity freeze (first time I've seen that) on me when I got to the shield planet (where the game does seem to get more interesting). Not much you can do about that, I suppose. :)

Good effort, anyway.