FoonLudum Dare ExplorerLD23 → Enzyme Frenzy

Enzyme Frenzy

By heardtheword

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CategoryRankScoreCount
Theme433.95
Fun1993.23
Overall2113.36
Innovation2483.32
Audio4292.48
Graphics4722.81
Mood4922.60
Humor5162.08
Coolness87432

Comments

sidetrackgames 2012-04-23 08:35

Minimalistic and neat!

hallway 2012-04-24 02:41

Cool game!

eburn184 2012-04-24 02:43

Fun game! It got very suspenseful towards the end of my session.

rybar 2012-04-24 02:47

Fantastic little arcade-style eat-em game! Ramps up in difficulty pretty quick. One gripe: a game with only keyboard controls shouldn't require click to continue, maybe once for the title screen to give the window focus, but after that I should be able to hit a key to continue, especially in this kind of hardcore "one-more-try" type game, you're interrupting the flow by having someone leave the keyboard to grab the mouse.

true-valhalla 2012-04-24 05:48

Simplistic, but visually appealing. Gameplay mechanic wasn't too fun to play with, but the theme usage was fairly good.

marekkpie 2012-04-24 18:36

Great little game. Controls were a bit wonky, and it eventually got a a point where there weren't enough color-changing pellets to even stand a chance (don't know whether that was intentional or not).

mrphil 2012-04-25 19:48

Spot on with the theme, gets hard fast.

zillix 2012-04-27 01:30

Really minimal and neat! Ramps up quickly

ratking 2012-05-04 18:07

Nice minimalistic gameplay.

diventurer 2012-05-07 06:35

Nice game. Took me a death to understand the game. (Who reads instructions? ^_^)

garethjenkins 2012-05-07 07:00

Great play -- though not clear enough at first how to use colour switch. Neat though.

endurion 2012-05-12 16:20

The idea is good and well executed, but a small thing:

White and cyan look too similar and insta death quite punishing ;)

trylle 2012-05-12 16:25

Sweet, simple game. Cool song at the title screen. Miss music inside the game, though. :)

several 2012-05-12 16:32

Perfect scope for 48hrs. Gameplay becomes an interesting minefield--somewhat reminiscent of bullet-hell shooters.

Kinda wish there were some alternative to instant-a-death, but seems like this is likely just a matter of preference.
Would also prefer it if a differently colored enzyme wouldn't suddenly appear in front of the white blood cell while it's charging full speed; some sort of forewarning of the enzyme's appearance (and future location) or some placement avoidance of a radius around the player's position (perhaps with some consideration of current velocity) would be a nice subtle touch.

heardtheword 2012-05-15 01:17

Thanks for all the great comments! I'm going to update the game with some of your suggestions. I especially like the idea of having an indicator of where the enzymes will show up.

My time was kind of limited over the weekend otherwise I might have been able to take it a step forward. Instadeath was something I tried removing but it became too easy so I'll have to figure out a balance. Thanks again to everyone who commented and voted!!