FoonLudum Dare ExplorerLD19 → terra coda

terra coda

By zillix

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CategoryRankScoreCount
Innovation193.79
Theme114.11
Overall243.68
Coolness3117
Fun333.50
Graphics603.32
Community763.21
Humor952.38
Audio1711.43

Comments

vdogamez 2010-12-20 04:29

That was excellent. I really liked the concept of repeating the time loop over and over until you figured out what to do. Is there only the one ending, or did I miss something?

zillix 2010-12-20 05:03

Glad you liked it! I built the entire game from that one concept, since I really enjoyed similar games like Zelda: Majora's Mask, and Level Up!

There's only one ending, I ran out of time to add more =)

kylerhoades 2010-12-20 10:57

Loved it! Even though it was very short, I felt drawn into the world you have created, and the time pressure really made the game. Great job.

korywazhere 2010-12-21 12:08

I was getting really into this but am stumped as to what to do next. Back to it then I suppose. I must succede =)

Really loving it BTW

dmennenoh 2010-12-21 19:25

Really fun. I haven't been able to finish it yet - I have to get back to work, but I spent a good 45 minutes with it so far, and that's a lot...

plams 2010-12-21 23:22

Great game. Love the Groundhog Day'ish gameplay. I escaped through the portal, but two doors remained locked - one at the start and one with a symbol behind it - are they unfinished plot elements, or just there to annoy? :)

zillix 2010-12-21 23:31

It's possible to get passwords to all of the doors in the game, though they aren't all necessary. You just have to talk to the right people! Try saving the scientist that you see dying, as well as talking to the professor in the upper-left corner.

plams 2010-12-21 23:36

Ooh, more to discover! Never found a path to the one saying "help". I reached a dying person ("it's.. it's you", I think she said) but that was in another location?

plams 2010-12-21 23:47

Oh, the path is easy - just very hard to reach there in time. Maybe if there were some remains and an explanation that you didn't make it in time, it would make more sense.

rockdtben 2010-12-22 00:40

I really liked this game. I spent the time and effort to finish it. I am looking forward to your future works.

hamumu 2010-12-22 17:33

Great! Man, someday I'm gonna do a Groundhog Day thing, because I love that. This is a really good rendition of it... it keeps feeling like you have no chance, then you squeeze out a little more with one more piece of information. I still have no idea what any of the alien artifacts meant, but that was okay because the scientists had already researched them and explained them to me. Which was nice, since they were about to die.

endurion 2010-12-29 12:14

Really good, esp. given the time frame! I'm actually not much of a fan of these kind of games but you made it not too hard.
Also, I didn't get what the difference between Z and X was when restarting. I could not save that dying scientist.

elbowroom 2010-12-29 19:26

I had fun playing this game. It gives you the freedom to explore and discover not only different areas but also different 'times' or situations that result from your actions in that small windows of opportunity.

It was nice uncovering pieces of the protagonists identity and putting them together to discover what you should do.

31eee384 2010-12-30 18:39

Awesome! I don't normally like these games (and I had to read the comments to see that it *was* one of these games) but this was really well done. By the end I was able to open all the doors, although I never saw the significance of starting with Z vs X. My only other complaint is "welcom" in the intro text... started me off with a bad impression.

Really enjoyed this!

badlydrawnrod 2010-12-31 13:53

Eventually ran out of time, but nice idea, rewinding time to discover what to do next.

kyliroth 2011-01-03 15:44

Hey this is a really great game! Enjoyed playing it! Really want to see the story developed further. Took 26 attmepts apparantly... felt like more though!

brighterorange 2011-01-10 05:23

This was good. I beat it with 16 events. I didn't save the dying scientist, which I guess is done by learning the code to the door south of the start. It's a good idea and I like the story. Lots of the information I learned when restarting was just passwords to doors, which was a little bit weak. If you could have figured out how to make these parts more varied, it would have shined. Definitely could have used some intense music or sound, too.

I actually made the timer stop by going into the library and into the top-left corner, under the timer itself. Dunno if that is intentional?