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Scratchy Get Out!
Scratchy Get Out!
By sfernald
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Community | 151 | 2.91 | | |
| Coolness | 246 | 2 | | |
| Audio | 271 | 2.00 | | |
| Graphics | 317 | 2.44 | | |
| Innovation | 382 | 2.22 | | |
| Humor | 389 | 1.33 | | |
| Theme | 425 | 2.17 | | |
| Overall | 440 | 2.11 | | |
| Fun | 441 | 1.78 | | |
Comments
johnfn
2011-08-23 05:15
I just couldn't figure out this game, and I died like 20 times. I got as far as sticking a boulder in the cannon, but it just seemed to disappear and not show up again. Maybe the game should clue you in if it notices you've died a lot or something. :)
sfernald
2011-08-23 05:21
Yeah, it's a little tricky. I would have put in some easy levels, but I ran out of time of course.
When you put the boulder in th cannon, it should shot into the crane. Then go from there.
sfernald
2011-08-23 05:39
Btw, the "crumbling boulder" issue can be avoid it you wait more than six seconds to release th boulder. Wait like 10 to be safe.
sfernald
2011-08-24 00:16
btw, don't be dismayed by dying in this game. You were meant to die maybe 200 times before solving the level.
shigor
2011-08-24 14:38
Game based on continous dying and trying to touch this or that and hoping it would do something isn't very intriguing. I gave up after few minutes (would gave up sooner, but I've read in comments what I'm supposed to do. In the end I managed to get up with the rock... and nothing happened
sfernald
2011-08-24 18:00
If you jump on the cannon thing below the crane, it should load the rock. The rock then should fire automatically out of the cannon. You should hear a sound too to confirm you did something correct.
sfernald
2011-08-24 18:03
Don't like games based on dying? That was the whole 80s man. I must be getting old. Sigh.
sfernald
2011-08-24 19:04
Ok, walkthrough added. I'm sorry I overlooked difficulty guys. Next time I will be more aware of it.
This seems like a good start, but as others have pointed out, it's too challenging, half from lack of direction and half from bugs.
Also, I don't know whether this is in your control, but I'd be willing to bet that a lot of people hit the "back" button when they saw the ad at the beginning of the game.
sfernald
2011-08-25 18:56
What ad? I never see ads? Hmm, maybe I need to stop using kongregate. I just use it to to get extra feedback. I don't make any money off this junk. I usually remove the games from congregate after a couple months anyway.
I think I'll reconsider using kongregate in the future. It's annoying cause fullscrren doesn't work Iin google chrome for me anyway.
refrag
2011-08-28 00:19
Unplayable it it's current state due to issues others have mentioned. Good job making something for LD, I hope you take everyone's feedback to help focus on key principles in game design.
sfernald
2011-08-30 21:59
It's hard but not unplayable. Lots of people have beat it. The only bug that that I know of that hinders winning is that you have to wait 10 seconds before dropping a rock.
I'll do a video walkthrough to show how easy it actually is.
sfernald
2011-08-30 23:00
Ok, I've made a video walkthrough that should help:
http://www.ludumdare.com/compo/2011/08/30/video-walkthrough-for-scratchy-get-out/
This was pretty confusing. There seemed to be only one solution and it was tedious to do (drop rocks on everything). The crane mechanic was neat but need to be used on more items than rocks.
Hey it's definitely difficult. Still, I didn't think the difficulty was *too* bad, though I did run into another bug. A few times when I came off the rope I would randomly not stop going up, so I just floated off the top of the screen and there was nothing I could do except reload the game. That was unfortunate, especially when it happened after I was close to winning. If it weren't for this bugs I would consider it playable.
tcstyle
2011-09-04 08:42
Figured out the solutin, but it was too buggy. At some point I was just floating around. after jumping below the rope.
The basic idea is very good.
codexus
2011-09-11 10:59
It's a bit glitchy which makes it hard to want to persevere to get past that level. Still a nice platform/puzzle game that would just have needed a few more hours of polish and easier levels.