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By haversack
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Humor | 41 | 3.21 | | |
| Graphics | 211 | 2.87 | | |
| Theme | 230 | 3.00 | | |
| Audio | 251 | 2.15 | | |
| Community | 399 | 1.80 | | |
| Coolness | 418 | | | |
| Fun | 448 | 1.73 | | |
| Overall | 465 | 1.87 | | |
| Innovation | 478 | 1.60 | | |
Comments
hehehe :-D
By the way you could fix the "gotta click the swf to play" thing, you could add a little intro screen. Mine was this:
override public function create():void {
introSprite = new FlxSprite(40, 0, INTRO);
this.add(introSprite);
trace('click to play');
}
override public function update():void {
if (FlxG.mouse.justReleased())
{
FlxG.state = new Game();
}
}
the sprite says that you need to click to play. problem solved ;-)
Thanks for the advice Felipe. If the internet holds out I'll try to add an intro screen of some type.
hehe by the way nevermind the trace(), i just copypasted it from my source X-D
tgijsola
2011-08-22 20:50
Might be because I'm loopy from working on my own project, but this game is seriously cracking me up right now.
Catch soundtrack, too.
refrag
2011-08-28 00:36
I liked the part where I got to hit the spacebar.
Nice soundtrack *g*
What a terribly short game. I really assumed I'd have to hit those buttons or something.