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AClockWorkLemon

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuCmCo
201121EscapeSave the Miner!compo2252.932.562.812.743.261.201.852.62
201019DiscoveryRememberance...compo1882.331.812.223.002.932.581.363.954
201018Enemies as WeaponsAfterDarkcompo273.393.173.832.833.332.131.603.838
201017IslandsL'il Guys and the Floating Islandscompo363.503.643.042.753.322.332.414.114

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Comments by AClockWorkLemon

LD18 — Enemies as Weapons

Crustacean Cannon by Hellfang 2010-08-23T01:19:00

cute idea, nicely pulled off. one annoying thing is the cannon cannot point backwards. i lost quite a few lives by not having the charachter facing the right direction

Graviton by someone 2010-08-23T00:47:00

There's not much i can say about this, other than WIN! great concept, nice graphics and an excellent soundtrack to top it off... :drools:

Graviton by someone 2010-11-15T01:53:00

I'm still playing this game XD

PIXELSPACE by davecheesefish 2010-08-23T01:03:00

Really great game, however i must agree that i spent more time shooting than making them collide. nice work!

Atop Mt. Brawlalot by eli 2010-08-23T01:32:00

An OK game, but could do with some poilshing. The movement of the mouse needs improvement

Recycling Defense by jakkarth 2010-08-23T01:26:00

Seems like any other tower defense game, im sorry. could do with better graphics, too.

AfterDark by AClockWorkLemon 2010-08-23T00:25:00

I realize that, it's the main way of getting up (at least for me), however it means it's harder to dodge falling blocks, and if you die, you have quite a bit of climbing to do.

AfterDark by AClockWorkLemon 2010-08-23T16:06:00

snowyowl: my bad, i thought i changed that. i had set it to maximum because my dev platform at the time was... s**t, lets be honest. I will set it to default normal priority for the jam version

tigmarboss:
that, as a matter of fact, is my usual tactic as well. thing is, if you do that, there is less area to maneuver in, plus if you die, there is a chance you will spawn bak at the bottom of the screen. I will consider a fix for the new version

AfterDark by AClockWorkLemon 2010-08-24T00:23:00

TenjouUtena:
Generally, the best idea is combination of the two: a tower about 4 bricks wide.

SonnyBone:
Thanks

someone:
I'm implementing a 3-second invincibility after spawning to correct that, as it happened to me quite a lot as well (it'll be in the post-compo edition)

AfterDark by AClockWorkLemon 2010-08-24T15:24:00

Danik & alistair:
I have implemented a light beakon in the post-compo version :D

AfterDark by AClockWorkLemon 2010-08-24T18:20:00

stqn:
Wine is renowned for screwing up GameMaker, im sorry. The teleport delay is designed to make you need to dodge more falling blocks, etc.

And yes, there is no sound in the compo version

AfterDark by AClockWorkLemon 2010-08-30T16:36:00

madpew:
I purposely kept most sound effects out, as i found them quite repetitive and irritating.

pekuja:
The post-compo version has music

stqn:
No, that is simply caused by the fact the more blocks there are, the slower it is. Pure common lag, unfortunately. If you are on linux, running the game under wine, the lag will be multiplied greatly, as wine is renowned for not being good at game maker

iceFIREice by Jhelle 2010-08-23T01:35:00

Cute, but i must agree it being strange that the enemies are solid and you arn't

Trust your Enemy by Spunkmeyer 2010-08-23T00:43:00

A very fast-paced game with a good concept. a bit of polshing, and you'll have a brilliant game on your hands :D

Enemyinfection by Chickenwing 2010-08-23T00:53:00

Neat game, noticing the lack of sound, but a good concept

Grabman by jfarquhar 2010-08-23T01:45:00

Heh, nice game. could do with a few more levels, but definately a good start :D

Abomination|Descent by InfiniteStateMachine 2010-08-23T00:37:00

Nice work! cute graphics and a nice soundtrack. the gameplay is a little clunky, but still /very/ playable. a bug i've noticed: sometimes when you press space, you dont throw the chemical.

EA X3000 by Dslayer27 2010-08-23T00:33:00

It's Ok, bu the movement needs work. try and get the movement nice and smooth. Also, the sprites could do with a bit of work.

Leave Me Alone by hamburger 2010-08-23T01:15:00

Really nice concept, but the music is annoying after a while

Bubble Tag by Sparky 2010-08-23T01:49:00

nice, great graphics and intuitive gameplay :D

LD19 — Discovery

Life on other planets by AbelToy 2010-12-20T05:43:00

The link is broken :(

Prophecy by PaulSB 2010-12-20T03:36:00

Interesting idea, however i think it could have been acheived a better way than constant menus

The Last Moments by Randati 2010-12-20T03:25:00

Very fun little game, simple and captivating. Damn, i couldget addicted to this :D

Rememberance... by AClockWorkLemon 2010-12-20T10:24:00

Just you you guys know, please post any critique AT ALL. I have a whole bunch of new features i will be adding into this, and i would like to kow what i have so far got wrong.

Greasemonkey: What in particular did you prefer about the beta?

increpare: Hmm. i'll need to either make it more or less relaxing, currently its sorta 50/50. Thanks for the input :D

Rememberance... by AClockWorkLemon 2010-12-21T01:25:00

Thanks for the comments!
One of the things i am DEFINATLY adding will be some way of seeing where the closest one is.

Rememberance... by AClockWorkLemon 2010-12-21T06:36:00

It would seem no-one has got to the end. probably a god thing, IMO i made it pretty LAME :(

Rememberance... by AClockWorkLemon 2010-12-22T11:16:00

Thanks for the info guys.
Tom7: I was planning on havinga an epic ending, but this thing happened, called a deadline :/

Rememberance... by AClockWorkLemon 2010-12-23T20:04:00

KoryWazHere:
Good old FlashPunk is use there. What i did was ovveride FlashPunk's Rednder function, telling it not to clear the screen completely then redraw like it normally does, but to overwrite with a partially transperant Buffer. That way, it takes time for things to fade, however Hitboxes ETC stay where you want them

Rememberance... by AClockWorkLemon 2011-01-06T06:05:00

Whoops! sorry. i was on holidays XD

hdon: I may drop the project and move on, im not sure. havt looked at the source code because i was on holidays. the reason only the background blurs, is i onlt do the said method in the background Entitie's Render() function, hence it only effects that entity.

Thanks for all the positive comments! Greatly appreciated

Rememberance... by AClockWorkLemon 2011-01-11T06:16:00

Thanks for the votes guys, #97 is pretty resectable for a self-proclaimed crap game :)

Stripes by littlehacksaw 2010-12-21T04:31:00

It looks interesting, however I have no desire to install LOVE. If enough other entries require it, maybe i will come back to it.

Volatile by True Valhalla 2010-12-21T04:49:00

Really Good job there, shame baut the music, because its really good. Hopefully you'll continue working on this one :D

BEARoNAUT by uncade 2010-12-23T00:18:00

Fun game, got prett hard very fast.

Dodge and Collect! by Elegwa 2010-12-23T00:19:00

Definately work on this a bt more, its got promise!

HOMMage by ACodeGerm 2010-12-23T00:08:00

/me is confused

The Amazing Discovery of a Blob Named Harold by thewinterdrake 2010-12-20T03:21:00

cute game, if not a little too short. i like the graphical style.

It's A Frickin' CAVE by Hempuli 2010-12-23T05:42:00

Epic job, there is only one thing that can be said:
CREEEPPEERRRRR!!!!

Light Source by flashkick 2010-12-23T00:14:00

Nice concept, and quite hard to.
God job

Autoflotilla by Sparky 2010-12-20T03:46:00

Really fun game, although it took a little to get used to.

LD21 — Escape

Save the Miner! by AClockWorkLemon 2011-08-21T22:42:00

Haha, thanks :)
The lighting system is based on this Python shadowcasting algorithm, which i then ported to AS3 and added the fading, etc.
http://roguebasin.roguelikedevelopment.org/index.php/PythonShadowcastingImplementation

I hope the source is helpful :)

Save the Miner! by AClockWorkLemon 2011-08-24T12:17:00

Terra ah god. bloody site host :/.
Ill see if i can get an alternate link up tomorrow

Save the Miner! by AClockWorkLemon 2011-08-27T05:00:00

Thanks for the comments! @DrPetter interesting idea, i like it. @mes yeah, that happens very occasionally.